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- <?xml version="1.0"?>
- <!--
- thanks to the SAR simulation (GPL) for the helicopter sounds,
- and the Urban game (LGPL) for the weapon sounds
- +x = aft
- +y = left
- +z = up
- -->
- <PropertyList>
- <fx>
- <engine>
- <name>turbine0-start</name>
- <mode>once</mode>
- <path>Aircraft/Robinson-R66/Sounds/startup_exterior_mono_raw.wav</path>
- <condition>
- <property>engines/engine[0]/running</property>
- </condition>
- <volume>
- <factor>0.23</factor>
- </volume>
- <volume>
- <property>sim/model/Robinson-R66/sound/volume</property>
- <factor>10</factor>
- </volume>
- <reference-dist>50</reference-dist>
- <max-dist>200</max-dist>
- </engine>
- <rotor>
- <name>rotor-outside</name>
- <mode>looped</mode>
- <path>Aircraft/Robinson-R66/Sounds/rotor_loop_idle_exterior.wav</path>
- <condition>
- <and>
- <not>
- <property>sim/current-view/internal</property>
- </not>
- <greater-than>
- <property>rotors/main/rpm</property>
- <value>50</value>
- </greater-than>
- <not>
- <property>sim/crashed</property>
- </not>
- </and>
- </condition>
- <volume>
- <property>rotors/main/rpm</property>
- <factor>0.002</factor>
- </volume>
- <pitch>
- <property>rotors/main/rpm</property>
- <factor>0.002262</factor>
- <offset>0</offset>
- <min>0</min>
- <max>1.5</max>
- </pitch>
- <reference-dist>100</reference-dist>
- <max-dist>1000</max-dist>
- </rotor>
-
- <rotor>
- <name>stall</name>
- <mode>looped</mode>
- <path>Aircraft/Robinson-R66/Sounds/rotor_stall.wav</path>
- <condition>
- <and>
- <greater-than>
- <property>rotors/main/rpm</property>
- <value>50</value>
- </greater-than>
- <not>
- <property>sim/crashed</property>
- </not>
- </and>
- </condition>
- <volume>
- <property>sim/model/Robinson-R66/sound/volume</property>
- <factor>0.8</factor>
- </volume>
- <volume>
- <property>rotors/main/stall-filtered</property>
- <factor>75</factor>
- <max>1.0</max>
- </volume>
- <pitch>
- <property>rotors/main/rpm</property>
- <factor>0.002262</factor>
- <offset>0</offset>
- <max>1.75</max>
- </pitch>
- <reference-dist>1000</reference-dist>
- <max-dist>3000</max-dist>
- </rotor>
- <rotor>
- <name>blade-vortex-interaction</name>
- <mode>looped</mode>
- <path>Aircraft/Robinson-R66/Sounds/blade_vortex.wav</path>
- <condition>
- <greater-than>
- <property>sim/sound/vibration</property>
- <value>0.01</value>
- </greater-than>
- </condition>
- <volume>
- <property>sim/sound/vibration</property>
- </volume>
- <pitch>
- <property>rotors/main/rpm</property>
- <factor>0.002262</factor>
- <offset>0</offset>
- <min>0</min>
- <max>1.5</max>
- </pitch>
- <reference-dist>1000</reference-dist>
- <max-dist>3000</max-dist>
- </rotor>
-
- <crash>
- <name>intense ground contact</name>
- <mode>once</mode>
- <path>Sounds/crash.wav</path>
- <property>sim/crashed</property>
- <volume>
- <factor>1</factor>
- </volume>
- <pitch>
- <factor>0.1</factor>
- </pitch>
- <reference-dist>100</reference-dist>
- <max-dist>500</max-dist>
- </crash>
-
- <fire>
- <name>Fire</name>
- <mode>looped</mode>
- <path>Aircraft/Robinson-R66/Sounds/Fire.wav</path>
- <condition>
- <equals>
- <property>sim/multiplay/generic/int[7]</property>
- <value type="bool">true</value>
- </equals>
- </condition>
- <volume>
- <value>1</value>
- </volume>
- <reference-dist>100</reference-dist>
- <max-dist>4000</max-dist>
- </fire>
-
- </fx>
- </PropertyList>
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