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- A brief explaination to all those shadow effect files:
- the ALS shadow effect consists of
- 1. the cube-map images in Models/Effects/cubemap
- 2. the new *.eff effect files in Models/Effects
- 3. the call to the effect files in the respective 3d model files Models/EC-145.xml (for interior, panel and glareshield)
- in EC-145.xml add:
- [code]
- <!-- interior shadows on glareshield and interior fuselage-->
- <effect>
- <inherits-from>Aircraft/ec145/Models/Effects/bk117interior-shadows</inherits-from>
- <object-name>seat1</object-name>
- <object-name>seat2</object-name>
- <object-name>floor</object-name>
- <object-name>intFrontdoorL</object-name>
- <object-name>intFrontdoorR</object-name>
- <object-name>stickleather</object-name>
- <object-name>stickleather.001</object-name>
- <object-name>interior</object-name>
- <object-name>fuselage.004</object-name>
- <object-name>fuselage.005</object-name>
- </effect>
- <!--glareshield-->
- <effect>
- <inherits-from>Aircraft/ec145/Models/Effects/bk117glaresh-shadows</inherits-from>
- <object-name>444</object-name>
- </effect>
- <!-- interior shadows on main instrument panel -->
- <effect>
- <inherits-from>Aircraft/ec145/Models/Effects/bk117panel-shadows</inherits-from>
- <object-name>panel</object-name>
- </effect>
- [/code]
- Note:
- The MFDs bezels are now directly integrated within the mainpanel model, to simplify shadow cubemap definitions.
- Therefore they do not make use of individual effect files anymore, previously located in /Models/instruments/EUcopter-mfd-c/Effects .
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