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- <?xml version="1.0"?>
- <!--EC 145 Helicopter animation set -->
- <PropertyList>
- <path>ec145.ac</path>
- <!-- <animation n="200">
- <type>select</type>
- <object-name>fuselage</object-name>
- <condition>
- <property>constants/false</property>
- </condition>
- </animation>-->
- <offsets>
- <x-m>2.7</x-m>
- <z-m>-0.3</z-m>
- <pitch-deg>0.2</pitch-deg>
- </offsets>
-
- <effect>
- <inherits-from>Aircraft/ec145/Models/Effects/reflect-uber</inherits-from>
- <object-name>Material6</object-name>
- <object-name>Material7</object-name>
- <object-name>Material8</object-name>
- <object-name>fuselage</object-name>
- <object-name>FrontdoorR</object-name>
- <object-name>FrontdoorL</object-name>
- <object-name>BackdoorR</object-name>
- <object-name>BackdoorL</object-name>
- <object-name>ReardoorR</object-name>
- <object-name>ReardoorL</object-name>
- <object-name>skids</object-name>
- <object-name>rotor</object-name>
- </effect>
-
- <!--overhead floodlight effect on centre spar-->
- <effect>
- <inherits-from>Aircraft/ec145/Models/Effects/center-spar-lightmap</inherits-from>
- <object-name>CenterSpar</object-name>
- </effect>
- <!--overhead floodlight effect on glareshield items -->
- <effect>
- <inherits-from>Aircraft/ec145/Models/Effects/bk117glaresh-shadows</inherits-from>
- <object-name>pocket_Plt</object-name>
- <object-name>pocket_Coplt</object-name>
- <object-name>book</object-name>
- </effect>
- <!--glareshield shadows and floodlight effect-->
- <effect>
- <inherits-from>Aircraft/ec145/Models/Effects/glareshield-lightmap</inherits-from>
- <object-name>444</object-name>
- </effect>
- <!-- effect of overhead floodlight simulated as material emission,
- 'cheap trick' to simulate ambient cabin lighting without using lightmaps
- -->
- <animation n="101">
- <type>material</type>
- <object-name>seat1</object-name>
- <object-name>seat2</object-name>
- <object-name>book</object-name>
- <emission>
- <red>0.005</red>
- <green>0.005</green>
- <blue>0.005</blue>
- <factor-prop>/systems/electrical/outputs/floodlight</factor-prop>
- </emission>
- </animation>
- <animation n="102">
- <type>material</type>
- <object-name>ExitSigns</object-name>
- <emission>
- <red>1.0</red>
- <green>1.0</green>
- <blue>1.0</blue>
- <factor-prop>/systems/electrical/outputs/exit-signs</factor-prop>
- </emission>
- </animation>
-
- <!-- Solid Surfaces for Rembrandt rendering -->
- <animation>
- <object-name>blade1</object-name>
- <object-name>blade1a</object-name>
- <object-name>blade1b</object-name>
- <object-name>blade1c</object-name>
- <object-name>blade1d</object-name>
- <object-name>blade1e</object-name>
- <object-name>blade2</object-name>
- <object-name>blade2a</object-name>
- <object-name>blade2b</object-name>
- <object-name>blade2c</object-name>
- <object-name>blade2d</object-name>
- <object-name>blade2e</object-name>
- <object-name>blade3</object-name>
- <object-name>blade3a</object-name>
- <object-name>blade3b</object-name>
- <object-name>blade3c</object-name>
- <object-name>blade3d</object-name>
- <object-name>blade3e</object-name>
- <object-name>blade4</object-name>
- <object-name>blade4a</object-name>
- <object-name>blade4b</object-name>
- <object-name>blade4c</object-name>
- <object-name>blade4d</object-name>
- <object-name>blade4e</object-name>
- <object-name>Material1</object-name>
- <object-name>Material4</object-name>
- <object-name>Material2</object-name>
- <object-name>Material6</object-name>
- <object-name>Material7</object-name>
- <object-name>interior</object-name>
- </animation>
- <!-- rembrandt auto switching for glass -->
- <effect>
- <inherits-from>Aircraft/ec145/Models/Effects/bk117reflectglas-uber</inherits-from>
- <object-name>FixedGlass</object-name>
- <object-name>WindowDBL</object-name>
- <object-name>WindowDFL</object-name>
- <object-name>WindowDRL</object-name>
- <object-name>WindowDRR</object-name>
- <object-name>WindowDBR</object-name>
- <object-name>WindowDFR</object-name>
- </effect>
-
- <effect>
- <inherits-from>Effects/glass</inherits-from>
- <object-name>FixedGlassin</object-name>
- <object-name>WindowDBLin</object-name>
- <object-name>WindowDFLin</object-name>
- <object-name>WindowDRLin</object-name>
- <object-name>WindowDRRin</object-name>
- <object-name>WindowDBRin</object-name>
- <object-name>WindowDFRin</object-name>
- <object-name>SunP</object-name>
- </effect>
-
- <animation>
- <type>select</type>
- <object-name>FixedGlass</object-name>
- <object-name>WindowDBL</object-name>
- <object-name>WindowDFL</object-name>
- <object-name>WindowDRL</object-name>
- <object-name>WindowDRR</object-name>
- <object-name>WindowDBR</object-name>
- <object-name>WindowDFR</object-name>
-
- <condition>
- <not>
- <equals>
- <property>sim/current-view/internal</property>
- <value>true</value>
- </equals>
- </not>
- </condition>
- </animation>
-
- <animation>
- <type>select</type>
- <object-name>FixedGlassin</object-name>
- <object-name>WindowDBLin</object-name>
- <object-name>WindowDFLin</object-name>
- <object-name>WindowDRLin</object-name>
- <object-name>WindowDRRin</object-name>
- <object-name>WindowDBRin</object-name>
- <object-name>WindowDFRin</object-name>
- <object-name>SunP</object-name>
- <condition>
- <equals>
- <property>sim/current-view/internal</property>
- <value>true</value>
- </equals>
- </condition>
-
- </animation>
- <!-- pedals animation -->
- <animation>
- <type>rotate</type>
- <object-name>pedalCoL</object-name>
- <object-name>pedalPltL</object-name>
- <property>controls/flight/rudder</property>
- <min-deg>-20</min-deg>
- <max-deg>20</max-deg>
- <factor>20</factor>
- <center>
- <x-m>-3.0166</x-m>
- <y-m>0</y-m>
- <z-m>-0.2338</z-m>
- </center>
- <axis>
- <x>0</x>
- <y>1</y>
- <z>0</z>
- </axis>
- </animation>
- <animation>
- <type>rotate</type>
- <object-name>pedalCoR</object-name>
- <object-name>pedalPltR</object-name>
- <property>controls/flight/rudder</property>
- <min-deg>-20</min-deg>
- <max-deg>20</max-deg>
- <factor>-20</factor>
- <center>
- <x-m>-3.0166</x-m>
- <y-m>0</y-m>
- <z-m>-0.2338</z-m>
- </center>
- <axis>
- <x>0</x>
- <y>1</y>
- <z>0</z>
- </axis>
- </animation>
- <!-- interior shadows on glareshield, pedals and interior fuselage-->
- <effect>
- <inherits-from>Aircraft/ec145/Models/Effects/bk117interior-shadows</inherits-from>
- <object-name>pedalCoL</object-name>
- <object-name>pedalCoR</object-name>
- <object-name>pedalPltL</object-name>
- <object-name>pedalPltR</object-name>
- <object-name>pedalaxis</object-name>
- <object-name>pedalaxis.001</object-name>
- <object-name>footplate</object-name>
- <object-name>footplate.001</object-name>
- <object-name>seat1</object-name>
- <object-name>seat2</object-name>
- <object-name>floor</object-name>
- <object-name>intFrontdoorL</object-name>
- <object-name>intFrontdoorR</object-name>
- <object-name>ManualInDoorR</object-name>
- <object-name>ManualInDoorL</object-name>
- <object-name>interior</object-name>
- <object-name>CenterSpar</object-name>
- <object-name>firevalve</object-name>
- <object-name>firebottle</object-name>
- <object-name>firestrap</object-name>
- <object-name>DoorJettisonR</object-name>
- <object-name>DoorJettisonL</object-name>
- <object-name>FrontdoorPlacardL</object-name>
- <object-name>FrontdoorPlacardR</object-name>
- <object-name>decals</object-name>
- <object-name>ExitSigns</object-name>
-
- </effect>
- <!--glareshield shadows-->
- <effect>
- <inherits-from>Aircraft/ec145/Models/Effects/bk117glaresh-shadows</inherits-from>
- <object-name>book</object-name>
- <object-name>pocket_Plt</object-name>
- <object-name>pocket_Coplt</object-name>
- <object-name>444</object-name>
- </effect>
- <!-- tried a bumpmap for the glareshield, but its incompatible with shadow effect -->
- <!-- <effect>
- <inherits-from>Aircraft/ec145/Models/Effects/bumpspec-glaresh</inherits-from>
- </effect>-->
- <params>
- <flapA>
- <factor>0.3</factor>
- </flapA>
- <flapB>
- <factor>0.25</factor>
- </flapB>
- <flapC>
- <factor>0.2</factor>
- </flapC>
- <flapD>
- <factor>0.2</factor>
- </flapD>
- <flapE>
- <factor>0.15</factor>
- </flapE>
- </params>
- <!-- Exclude pilot from view 0 -->
-
- <animation>
- <type>select</type>
- <object-name>pilot1</object-name>
-
- <condition>
- <not>
- <equals>
- <property>sim/current-view/view-number</property>
- <value>0</value>
- </equals>
- </not>
- </condition>
- </animation>
-
- <animation>
- <type>select</type>
- <object-name>pilot1</object-name>
-
- <condition>
- <not>
- <equals>
- <property>sim/current-view/view-number</property>
- <value>11</value>
- </equals>
- </not>
- </condition>
- </animation>
- <!--== particles ==-->
- <model>
- <name>mainrotors_dirt</name>
- <path>Aircraft/ec145/Models/Effects/particle/rotor_particle.xml</path>
- <offsets>
- <x-m> 0.000 </x-m>
- <y-m> 0.000 </y-m>
- <z-m> 0.000 </z-m>
- </offsets>
- </model>
-
- <!-- payload Now moved to individual choppers
- <model>
- <path>Aircraft/ec145/Models/payload/loads.xml</path>
- <offsets>
- <x-m>0</x-m>
- <y-m>0</y-m>
- <z-m>0</z-m>
- </offsets>
- </model>
- -->
- <!--Doors-->
- <animation>
- <type>pick</type>
- <object-name>FrontdoorHandleOutR</object-name>
- <object-name>FrontdoorHandleR</object-name>
- <visible>true</visible>
- <action>
- <button>0</button>
- <repeatable>false</repeatable>
- <binding>
- <command>nasal</command>
- <script>bk117.rightFrontDoor.toggle();</script>
- </binding>
- </action>
- </animation>
- <!-- RH door strut lock-track animation parts 1..3-->
-
- <animation>
- <type>locked-track</type>
- <object-name>DoorStrutR1</object-name>
- <object-name>DoorStrutR2</object-name>
- <object-name>DoorStrutR3</object-name>
- <center>
- <x-m>-2.71022</x-m>
- <y-m>0.710568</y-m>
- <z-m>-0.299404</z-m>
- </center>
- <lock-axis>
- <x>0</x>
- <y>0</y>
- <z>1</z>
- </lock-axis>
- <track-axis>
- <x>1</x>
- <y>0</y>
- <z>0</z>
- </track-axis>
- <target-name>FrontdoorR</target-name>
- <target-center>
- <x-m>-2.184</x-m>
- <y-m>0.75</y-m>
- <z-m>-0.33</z-m>
- </target-center>
- </animation>
-
- <animation>
- <type>locked-track</type>
- <object-name>DoorStrutR1</object-name>
- <object-name>DoorStrutR2</object-name>
- <object-name>DoorStrutR3</object-name>
- <center>
- <x-m>-2.71022</x-m>
- <y-m>0.710568</y-m>
- <z-m>-0.299404</z-m>
- </center>
- <lock-axis>
- <x>0</x>
- <y>1</y>
- <z>0</z>
- </lock-axis>
- <track-axis>
- <x>1</x>
- <y>0</y>
- <z>0</z>
- </track-axis>
- <target-name>FrontdoorR</target-name>
- <target-center>
- <x-m>-2.184</x-m>
- <y-m>0.75</y-m>
- <z-m>-0.33</z-m>
- </target-center>
- </animation>
-
- <animation>
- <type>rotate</type>
- <object-name>FrontdoorR</object-name>
- <object-name>intFrontdoorR</object-name>
- <object-name>SlideWindowDFR</object-name>
- <object-name>WindowDFR</object-name>
- <object-name>WindowDFRin</object-name>
- <object-name>FrontdoorHandleR</object-name>
- <object-name>FrontdoorHandleOutR</object-name>
- <object-name>ManualInDoorR</object-name>
- <object-name>FrontdoorPlacardR</object-name>
-
- <property>sim/multiplay/generic/float[0]</property>
- <min-deg>-70</min-deg>
- <factor>-70</factor>
- <axis>
- <object-name>axisL.004</object-name>
- </axis>
-
- <!-- <axis>
- <x1-m>-2.74678</x1-m>
- <y1-m>0.85282</y1-m>
- <z1-m>0.00795</z1-m>
- <x2-m>-2.43553</x2-m>
- <y2-m>0.85352</y2-m>
- <z2-m>0.48736</z2-m>
- </axis>-->
- </animation>
- <animation>
- <type>rotate</type>
- <object-name>FrontdoorHandleR</object-name>
- <property>sim/multiplay/generic/float[0]</property>
- <factor>-800</factor>
- <min-deg>-45</min-deg>
- <axis>
- <object-name>axisL</object-name>
- </axis>
- </animation>
- <animation>
- <type>rotate</type>
- <object-name>FrontdoorHandleOutR</object-name>
- <property>sim/multiplay/generic/float[0]</property>
- <factor>-800</factor>
- <min-deg>-45</min-deg>
- <axis>
- <object-name>axisL.001</object-name>
- </axis>
- </animation>
-
- <!-- RH door strut animation part 2..3, attached to door, is sim. by translation-->
- <animation>
- <type>translate</type>
- <object-name>DoorStrutR2</object-name>
- <object-name>DoorStrutR3</object-name>
- <property>sim/multiplay/generic/float[0]</property>
- <factor>0.3</factor>
- <axis>
- <x>1</x>
- <y>0</y>
- <z>0</z>
- </axis>
- </animation>
- <animation>
- <type>rotate</type>
- <object-name>DoorStrutR3</object-name>
- <property>sim/multiplay/generic/float[0]</property>
- <factor>25</factor>
- <axis>
- <x>1</x>
- <y>0</y>
- <z>0</z>
- </axis>
- <center>
- <x-m>-2.327</x-m>
- <y-m>0.706</y-m>
- <z-m>-0.3</z-m>
- </center>
- </animation>
- <animation>
- <type>pick</type>
- <object-name>FrontdoorHandleL</object-name>
- <object-name>FrontdoorHandleOutL</object-name>
- <visible>true</visible>
- <action>
- <button>0</button>
- <repeatable>false</repeatable>
- <binding>
- <command>nasal</command>
- <script>bk117.leftFrontDoor.toggle();</script>
- </binding>
- </action>
- </animation>
-
- <!-- LH door strut lock-track animation parts 1..3-->
-
- <animation>
- <type>locked-track</type>
- <object-name>DoorStrutL1</object-name>
- <object-name>DoorStrutL2</object-name>
- <object-name>DoorStrutL3</object-name>
- <center>
- <x-m>-2.71022</x-m>
- <y-m>-0.710568</y-m>
- <z-m>-0.299404</z-m>
- </center>
- <lock-axis>
- <x>0</x>
- <y>0</y>
- <z>1</z>
- </lock-axis>
- <track-axis>
- <x>1</x>
- <y>0</y>
- <z>0</z>
- </track-axis>
- <target-name>FrontdoorL</target-name>
- <target-center>
- <x-m>-2.184</x-m>
- <y-m>-0.75</y-m>
- <z-m>-0.33</z-m>
- </target-center>
- </animation>
-
- <animation>
- <type>locked-track</type>
- <object-name>DoorStrutL1</object-name>
- <object-name>DoorStrutL2</object-name>
- <object-name>DoorStrutL3</object-name>
- <center>
- <x-m>-2.71022</x-m>
- <y-m>-0.710568</y-m>
- <z-m>-0.299404</z-m>
- </center>
- <lock-axis>
- <x>0</x>
- <y>1</y>
- <z>0</z>
- </lock-axis>
- <track-axis>
- <x>1</x>
- <y>0</y>
- <z>0</z>
- </track-axis>
- <target-name>FrontdoorL</target-name>
- <target-center>
- <x-m>-2.184</x-m>
- <y-m>-0.75</y-m>
- <z-m>-0.33</z-m>
- </target-center>
- </animation>
-
- <animation>
- <type>rotate</type>
- <object-name>FrontdoorL</object-name>
- <object-name>FrontdoorHandleL</object-name>
- <object-name>FrontdoorHandleOutL</object-name>
- <object-name>intFrontdoorL</object-name>
- <object-name>SlideWindowDFL</object-name>
- <object-name>WindowDFL</object-name>
- <object-name>WindowDFLin</object-name>
- <object-name>ManualInDoorL</object-name>
- <object-name>FrontdoorPlacardL</object-name>
-
- <property>sim/multiplay/generic/float[1]</property>
- <min-deg>-70</min-deg>
- <factor>70</factor>
- <!-- <axis>
- <x1-m>-2.74678</x1-m>
- <y1-m>-0.85282</y1-m>
- <z1-m>0.00795</z1-m>
- <x2-m>-2.43553</x2-m>
- <y2-m>-0.85352</y2-m>
- <z2-m>0.48736</z2-m>
- </axis>-->
- <axis>
- <object-name>axisL.003</object-name>
- </axis>
-
- </animation>
- <animation>
- <type>rotate</type>
- <object-name>FrontdoorHandleL</object-name>
-
- <property>sim/multiplay/generic/float[1]</property>
- <factor>-800</factor>
- <min-deg>-45</min-deg>
- <axis>
- <object-name>axisL</object-name>
- </axis>
- </animation>
-
- <animation>
- <type>rotate</type>
- <object-name>FrontdoorHandleOutL</object-name>
-
- <property>sim/multiplay/generic/float[1]</property>
- <factor>-800</factor>
- <min-deg>-45</min-deg>
- <axis>
- <object-name>axisL.001</object-name>
- </axis>
- </animation>
-
- <!-- LH door strut animation part 2..3, attached to door, is sim. by translation-->
- <animation>
- <type>translate</type>
- <object-name>DoorStrutL2</object-name>
- <object-name>DoorStrutL3</object-name>
- <property>sim/multiplay/generic/float[1]</property>
- <factor>0.3</factor>
- <axis>
- <x>1</x>
- <y>0</y>
- <z>0</z>
- </axis>
- </animation>
- <animation>
- <type>rotate</type>
- <object-name>DoorStrutL3</object-name>
- <property>sim/multiplay/generic/float[1]</property>
- <factor>25</factor>
- <axis>
- <x>-1</x>
- <y>0</y>
- <z>0</z>
- </axis>
- <center>
- <x-m>-2.327</x-m>
- <y-m>-0.706</y-m>
- <z-m>-0.3</z-m>
- </center>
- </animation>
-
- <animation>
- <type>pick</type>
- <object-name>BackdoorHandleOutR</object-name>
- <object-name>intBackdoorR</object-name>
- <object-name>WindowDBRin</object-name>
- <visible>true</visible>
- <action>
- <button>0</button>
- <repeatable>false</repeatable>
- <binding>
- <command>nasal</command>
- <script>bk117.rightBackDoor.toggle();</script>
- </binding>
- </action>
- </animation>
- <animation>
- <type>translate</type>
- <object-name>BackdoorR</object-name>
- <object-name>intBackdoorR</object-name>
- <object-name>WindowDBR</object-name>
- <object-name>WindowDBRin</object-name>
- <object-name>BackdoorHandleOutR</object-name>
- <property>sim/multiplay/generic/float[2]</property>
- <interpolation>
- <entry>
- <ind>0.0</ind>
- <dep>0.0</dep>
- </entry>
- <entry>
- <ind>0.25</ind>
- <dep>0</dep>
- </entry>
- <entry>
- <ind>0.5</ind>
- <dep>0.07</dep>
- </entry>
- <entry>
- <ind>1</ind>
- <dep>0.07</dep>
- </entry>
- </interpolation>
- <axis>
- <x>0</x>
- <y>1</y>
- <z>0</z>
- </axis>
- </animation>
- <animation>
- <type>translate</type>
- <object-name>BackdoorR</object-name>
- <object-name>intBackdoorR</object-name>
- <object-name>WindowDBR</object-name>
- <object-name>WindowDBRin</object-name>
- <object-name>BackdoorHandleOutR</object-name>
- <property>sim/multiplay/generic/float[2]</property>
- <interpolation>
- <entry>
- <ind>0</ind>
- <dep>0</dep>
- </entry>
- <entry>
- <ind>0.5</ind>
- <dep>0</dep>
- </entry>
- <entry>
- <ind>1</ind>
- <dep>1.20</dep>
- </entry>
- </interpolation>
- <axis>
- <x>1</x>
- <y>0</y>
- <z>-0.05</z>
- </axis>
- </animation>
-
- <animation>
- <type>pick</type>
- <object-name>BackdoorHandleOutL</object-name>
- <object-name>intBackdoorL</object-name>
- <object-name>WindowDBLin</object-name>
- <visible>true</visible>
- <action>
- <button>0</button>
- <repeatable>false</repeatable>
- <binding>
- <command>nasal</command>
- <script>bk117.leftBackDoor.toggle();</script>
- </binding>
- </action>
- </animation>
- <animation>
- <type>translate</type>
- <object-name>BackdoorL</object-name>
- <object-name>intBackdoorL</object-name>
- <object-name>WindowDBL</object-name>
- <object-name>WindowDBLin</object-name>
- <object-name>BackdoorHandleOutL</object-name>
- <property>sim/multiplay/generic/float[3]</property>
- <interpolation>
- <entry>
- <ind>0.0</ind>
- <dep>0.0</dep>
- </entry>
- <entry>
- <ind>0.25</ind>
- <dep>0</dep>
- </entry>
- <entry>
- <ind>0.5</ind>
- <dep>0.07</dep>
- </entry>
- <entry>
- <ind>1.0</ind>
- <dep>0.07</dep>
- </entry>
- </interpolation>
- <axis>
- <x>0</x>
- <y>-1</y>
- <z>0</z>
- </axis>
- </animation>
- <animation>
- <type>translate</type>
- <object-name>BackdoorL</object-name>
- <object-name>intBackdoorL</object-name>
- <object-name>WindowDBL</object-name>
- <object-name>WindowDBLin</object-name>
- <object-name>BackdoorHandleOutL</object-name>
- <property>sim/multiplay/generic/float[3]</property>
- <interpolation>
- <entry>
- <ind>0</ind>
- <dep>0</dep>
- </entry>
- <entry>
- <ind>0.5</ind>
- <dep>0</dep>
- </entry>
- <entry>
- <ind>1</ind>
- <dep>1.20</dep>
- </entry>
- </interpolation>
- <axis>
- <x>1</x>
- <y>0</y>
- <z>-0.05</z>
- </axis>
- </animation>
-
- <animation>
- <type>rotate</type>
- <object-name>BackdoorHandleOutR</object-name>
- <property>sim/multiplay/generic/float[2]</property>
- <factor>-600</factor>
- <min-deg>-40</min-deg>
- <axis>
- <object-name>axisL.002</object-name>
- </axis>
- </animation>
-
- <animation>
- <type>rotate</type>
- <object-name>BackdoorHandleOutL</object-name>
- <property>sim/multiplay/generic/float[3]</property>
- <factor>-600</factor>
- <min-deg>-40</min-deg>
- <axis>
- <object-name>axisL.002</object-name>
- </axis>
- </animation>
-
- <animation>
- <type>pick</type>
- <object-name>ReardoorR</object-name>
- <object-name>WindowDRR</object-name>
- <object-name>WindowDRRin</object-name>
- <object-name>intReardoorR</object-name>
- <visible>true</visible>
- <action>
- <button>0</button>
- <repeatable>false</repeatable>
- <binding>
- <command>nasal</command>
- <script>bk117.rightRearDoor.toggle();</script>
- </binding>
- </action>
- </animation>
-
-
- <animation>
- <type>rotate</type>
- <object-name>ReardoorR</object-name>
- <object-name>WindowDRR</object-name>
- <object-name>WindowDRRin</object-name>
- <object-name>intReardoorR</object-name>
- <property>sim/multiplay/generic/float[4]</property>
- <min-deg>-100</min-deg>
- <factor>100</factor>
- <axis>
- <x1-m>0.97931</x1-m>
- <y1-m>0.82740</y1-m>
- <z1-m>-0.14812</z1-m>
- <x2-m>1.25218</x2-m>
- <y2-m>0.79455</y2-m>
- <z2-m>0.22254</z2-m>
- </axis>
- </animation>
-
- <!-- RH rear door strut lock-track animation parts 1..3-->
-
- <animation>
- <type>locked-track</type>
- <object-name>ReardoorStrutR1</object-name>
- <object-name>ReardoorStrutR2</object-name>
- <object-name>ReardoorStrutR3</object-name>
- <center>
- <x-m>1.732</x-m>
- <y-m>0.595</y-m>
- <z-m>0.466</z-m>
- </center>
- <lock-axis>
- <x>0</x>
- <y>0</y>
- <z>1</z>
- </lock-axis>
- <track-axis>
- <x>1</x>
- <y>0</y>
- <z>0</z>
- </track-axis>
- <target-name>ReardoorR</target-name>
- <target-center>
- <x-m>2.021</x-m>
- <y-m>0.450</y-m>
- <z-m>0.466</z-m>
- </target-center>
- </animation>
-
- <animation>
- <type>locked-track</type>
- <object-name>ReardoorStrutR1</object-name>
- <object-name>ReardoorStrutR2</object-name>
- <object-name>ReardoorStrutR3</object-name>
- <center>
- <x-m>1.732</x-m>
- <y-m>0.595</y-m>
- <z-m>0.466</z-m>
- </center>
- <lock-axis>
- <x>0</x>
- <y>1</y>
- <z>0</z>
- </lock-axis>
- <track-axis>
- <x>1</x>
- <y>0</y>
- <z>0</z>
- </track-axis>
- <target-name>ReardoorR</target-name>
- <target-center>
- <x-m>2.021</x-m>
- <y-m>0.450</y-m>
- <z-m>0.466</z-m>
- </target-center>
- </animation>
-
-
- <!-- RH read door strut animation part 2..3, attached to door, is sim. by translation-->
- <animation>
- <type>translate</type>
- <object-name>ReardoorStrutR2</object-name>
- <object-name>ReardoorStrutR3</object-name>
- <property>sim/multiplay/generic/float[4]</property>
- <factor>0.30</factor>
- <axis>
- <x>1</x>
- <y>0</y>
- <z>0</z>
- </axis>
- </animation>
-
- <animation>
- <type>pick</type>
- <object-name>ReardoorL</object-name>
- <object-name>WindowDRL</object-name>
- <object-name>WindowDRLin</object-name>
- <object-name>intReardoorL</object-name>
- <visible>true</visible>
- <action>
- <button>0</button>
- <repeatable>false</repeatable>
- <binding>
- <command>nasal</command>
- <script>bk117.leftRearDoor.toggle();</script>
- </binding>
- </action>
- </animation>
-
-
- <animation>
- <type>rotate</type>
- <object-name>ReardoorL</object-name>
- <object-name>WindowDRL</object-name>
- <object-name>WindowDRLin</object-name>
- <object-name>intReardoorL</object-name>
- <property>sim/multiplay/generic/float[5]</property>
- <min-deg>-100</min-deg>
- <factor>-100</factor>
- <axis>
- <x1-m>0.97931</x1-m>
- <y1-m>-0.82740</y1-m>
- <z1-m>-0.14812</z1-m>
- <x2-m>1.25218</x2-m>
- <y2-m>-0.79455</y2-m>
- <z2-m>0.22254</z2-m>
- </axis>
- </animation>
-
-
- <!-- LH rear door strut lock-track animation parts 1..3-->
-
- <animation>
- <type>locked-track</type>
- <object-name>ReardoorStrutL1</object-name>
- <object-name>ReardoorStrutL2</object-name>
- <object-name>ReardoorStrutL3</object-name>
- <center>
- <x-m>1.732</x-m>
- <y-m>-0.595</y-m>
- <z-m>0.466</z-m>
- </center>
- <lock-axis>
- <x>0</x>
- <y>0</y>
- <z>1</z>
- </lock-axis>
- <track-axis>
- <x>1</x>
- <y>0</y>
- <z>0</z>
- </track-axis>
- <target-name>ReardoorL</target-name>
- <target-center>
- <x-m>2.021</x-m>
- <y-m>-0.450</y-m>
- <z-m>0.466</z-m>
- </target-center>
- </animation>
-
- <animation>
- <type>locked-track</type>
- <object-name>ReardoorStrutL1</object-name>
- <object-name>ReardoorStrutL2</object-name>
- <object-name>ReardoorStrutL3</object-name>
- <center>
- <x-m>1.732</x-m>
- <y-m>-0.595</y-m>
- <z-m>0.466</z-m>
- </center>
- <lock-axis>
- <x>0</x>
- <y>1</y>
- <z>0</z>
- </lock-axis>
- <track-axis>
- <x>1</x>
- <y>0</y>
- <z>0</z>
- </track-axis>
- <target-name>ReardoorL</target-name>
- <target-center>
- <x-m>2.021</x-m>
- <y-m>-0.450</y-m>
- <z-m>0.466</z-m>
- </target-center>
- </animation>
-
-
- <!-- LH read door strut animation part 2..3, attached to door, is sim. by translation-->
- <animation>
- <type>translate</type>
- <object-name>ReardoorStrutL2</object-name>
- <object-name>ReardoorStrutL3</object-name>
- <property>sim/multiplay/generic/float[5]</property>
- <factor>0.30</factor>
- <axis>
- <x>1</x>
- <y>0</y>
- <z>0</z>
- </axis>
- </animation>
-
- <!-- sticks -->
- <model>
-
- <path>Aircraft/ec145/Models/cyclic.xml</path>
- <offsets>
- <x-m>-2.462</x-m>
- <y-m> 0.407</y-m>
- <z-m> -0.26</z-m>
- <pitch-deg>0</pitch-deg>
- </offsets>
- </model>
-
- <model>
-
- <path>Aircraft/ec145/Models/cyclic.xml</path>
- <offsets>
- <x-m>-2.465</x-m>
- <y-m> -0.394</y-m>
- <z-m> -0.26</z-m>
- <pitch-deg>0</pitch-deg>
- </offsets>
- </model>
-
- <model>
- <name>wiper</name>
- <path>Aircraft/ec145/Models/Divers/wiper/wiper.xml</path>
- <offsets>
- <x-m>-3.3</x-m>
- <y-m>-0.01</y-m>
- <z-m>0.18</z-m>
- <pitch-deg>3</pitch-deg>
- </offsets>
- </model>
- <!-- engine fire -->
-
- <model>
- <name>fire</name>
- <path>Aircraft/ec145/Models/Effects/Engine/Fire.xml</path>
- <offsets>
- <x-m>1.5</x-m>
- <y-m> 0</y-m>
- <z-m> 1.5</z-m>
- <pitch-deg>0</pitch-deg>
- </offsets>
- </model>
-
- <animation>
- <type>select</type>
- <object-name>fire</object-name>
- <condition>
- <property>/sim/crashed</property>
- </condition>
- </animation>
-
- <model>
- <name>smokel</name>
- <path>Aircraft/ec145/Models/Effects/Engine/EngFireSmoke.xml</path>
- <offsets>
- <x-m>1.4</x-m>
- <y-m>-0.9</y-m>
- <z-m>0.6</z-m>
- <pitch-deg>0</pitch-deg>
- </offsets>
- </model>
-
- <model>
- <name>smoker</name>
- <path>Aircraft/ec145/Models/Effects/Engine/EngFireSmoke.xml</path>
- <offsets>
- <x-m>1.4</x-m>
- <y-m>0.9</y-m>
- <z-m>0.6</z-m>
- <pitch-deg>0</pitch-deg>
- </offsets>
- </model>
-
- <animation>
- <type>select</type>
- <object-name>smokel</object-name>
- <condition>
- <property>/engines/engine[0]/smoke</property>
- </condition>
- </animation>
- <animation>
- <type>select</type>
- <object-name>smoker</object-name>
- <condition>
- <property>/engines/engine[1]/smoke</property>
- </condition>
- </animation>
- <model>
- <name>extl</name>
- <path>Aircraft/ec145/Models/Effects/Engine/EngExtPlume.xml</path>
- <offsets>
- <x-m>0.5</x-m>
- <y-m>-0.9</y-m>
- <z-m>1.3</z-m>
- <pitch-deg>0</pitch-deg>
- </offsets>
- </model>
-
- <model>
- <name>extr</name>
- <path>Aircraft/ec145/Models/Effects/Engine/EngExtPlume.xml</path>
- <offsets>
- <x-m>0.5</x-m>
- <y-m>0.9</y-m>
- <z-m>1.3</z-m>
- <pitch-deg>0</pitch-deg>
- </offsets>
- </model>
-
- <animation>
- <type>select</type>
- <object-name>extl</object-name>
- <condition>
- <property>/engines/engine[0]/ext-plume</property>
- </condition>
- </animation>
- <animation>
- <type>select</type>
- <object-name>extr</object-name>
- <condition>
- <property>/engines/engine[1]/ext-plume</property>
- </condition>
- </animation>
- <model>
- <name>heatl</name>
- <path>Aircraft/ec145/Models/Effects/Engine/EngHeatBlur.xml</path>
- <offsets>
- <x-m>2.1</x-m>
- <y-m>-0.5</y-m>
- <z-m>1.2</z-m>
- <pitch-deg>75</pitch-deg>
- <heading-deg>-5</heading-deg>
- <roll-deg>0</roll-deg>
- </offsets>
- </model>
- <animation>
- <type>select</type>
- <object-name>heatl</object-name>
- <condition>
- <property>/engines/engine[0]/running</property>
- <less-than>
- <property>/velocities/airspeed-kt</property>
- <value>25</value>
- </less-than>
- </condition>
- </animation>
- <model>
- <name>heatr</name>
- <path>Aircraft/ec145/Models/Effects/Engine/EngHeatBlur.xml</path>
- <offsets>
- <x-m>2.1</x-m>
- <y-m>0.5</y-m>
- <z-m>1.2</z-m>
- <pitch-deg>75</pitch-deg>
- <heading-deg>5</heading-deg>
- <roll-deg>0</roll-deg>
- </offsets>
- </model>
- <animation>
- <type>select</type>
- <object-name>heatr</object-name>
- <condition>
- <property>/engines/engine[1]/running</property>
- <less-than>
- <property>/velocities/airspeed-kt</property>
- <value>25</value>
- </less-than>
- </condition>
- </animation>
-
- <!--Rotorbrake Lever-->
- <animation>
- <type>slider</type>
- <object-name>RotorBrakeLever</object-name>
- <visible>true</visible>
- <drag-direction>horizontal</drag-direction>
-
- <action>
- <binding>
- <command>property-adjust</command>
- <property>/controls/rotor/brake</property>
- <factor>-0.05</factor>
- <min>0</min>
- <max>1</max>
- <wrap>0</wrap>
- </binding>
- </action>
-
- <hovered>
- <binding>
- <command>set-tooltip</command>
- <label>RotorBrake: %3d%%</label>
- <tooltip-id>rotorbrake</tooltip-id>
- <mapping>percent</mapping>
- <property>/controls/rotor/brake</property>
- </binding>
- </hovered>
- </animation>
- <animation>
- <type>rotate</type>
- <object-name>RotorBrakeLever</object-name>
- <property>/controls/rotor/brake</property>
- <factor>45</factor>
- <center>
- <x-m>-2.005</x-m>
- <y-m>0.0</y-m>
- <z-m>-0.355</z-m>
- </center>
- <axis>
- <x> 0 </x>
- <y> 1 </y>
- <z> 0 </z>
- </axis>
- </animation>
- <!--headset holder on center spar-->
-
- <animation>
- <type>rotate</type>
- <object-name>headsetholder</object-name>
- <property>sim/model/bk117/headsetholder/position-deg</property>
- <factor>1</factor>
- <center>
- <x-m>-2.335</x-m>
- <y-m>-0.005</y-m>
- <z-m> 0.873</z-m>
- </center>
- <axis>
- <x>-0.011391</x>
- <y>0</y>
- <z>0.021732</z>
- </axis>
- </animation>
- <animation>
- <type>pick</type>
- <visible>true</visible>
- <object-name>headsetholder</object-name>
- <condition>
- <equals>
- <property>sim/model/bk117/headsetholder/position-deg</property>
- <value>0</value>
- </equals>
- </condition>
-
- <action>
- <button>0</button>
- <repeatable>false</repeatable>
- <binding>
- <command>property-interpolate</command>
- <property>sim/model/bk117/headsetholder/position-deg</property>
- <value>90</value>
- <rate>90</rate>
- </binding>
- </action>
- </animation>
-
- <animation>
- <type>pick</type>
- <visible>true</visible>
- <object-name>headsetholder</object-name>
-
- <condition>
- <equals>
- <property>sim/model/bk117/headsetholder/position-deg</property>
- <value>90</value>
- </equals>
- </condition>
-
- <action>
- <button>0</button>
- <repeatable>false</repeatable>
- <binding>
- <command>property-interpolate</command>
- <property>sim/model/bk117/headsetholder/position-deg</property>
- <value>0</value>
- <rate>90</rate>
- </binding>
- </action>
- </animation>
- <!-- headset hanging on setset holder-->
-
- <model>
- <name>headset</name>
- <path>Aircraft/ec145/Models/headset/headset.xml</path>
- <offsets>
- <x-m>-2.33</x-m>
- <y-m>0.06</y-m>
- <z-m>0.855</z-m>
- </offsets>
- </model>
- <animation>
- <type>select</type>
- <object-name>headset</object-name>
- <condition>
- <equals>
- <property>sim/model/bk117/headsetholder/position-deg</property>
- <value>90</value>
- </equals>
- </condition>
- </animation>
- <!-- rotor head cap rotation-->
-
- <animation>
- <type>spin</type>
- <object-name>rotor</object-name>
- <property>rotors/main/rpm</property>
- <factor>1.0</factor>
- <axis>
- <x>0</x>
- <y>0</y>
- <z>1</z>
- </axis>
- <center>
- <x-m>0</x-m>
- <y-m>0</y-m>
- <z-m>0</z-m>
- </center>
- </animation>
-
- </PropertyList>
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