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- ## Control Display Unit (CDU) for FlightGear Flight Simulator
- # AUTHORS
- Gijs de Rooy - Nasal and XML
- Syd Adams - Boeing model and texture
- # WIKI
- The FlightGear wiki hosts additional information: http://wiki.flightgear.org/index.php/Control_Display_Unit
-
- # IMPLEMENTATION
- Add the following tags below the </sim> tag of your aircraft's -set.xml file.
- <instrumentation>
- ...
-
- <cdu>
- <config>
- <texture>boeing_brown.png</texture>
- </config>
- <display>IDENT</display>
- <ident>
- <model>747-400</model>
- <engines>-80C2B1F</engines>
- </ident>
- <input type="string"/>
- <serviceable>true</serviceable>
- </cdu>
-
- ...
- </instrumentation>
- Each single CDU unit must be set in your aircraft's model .xml file, like:
- <model>
- <path>Aircraft/Instruments-3d/cdu/boeing.xml</path>
- <offsets>
- <x-m> 0.858</x-m>
- <y-m> 0.186</y-m>
- <z-m> 0.489</z-m>
- <pitch-deg>-75</pitch-deg>
- </offsets>
- <overlay>
- <texture>boeing_brown.png</texture>
- </overlay>
- </model>
- Currently there are two textures to choose from:
- - boeing_brown.png
- - boeing_grey.png
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