README 1.1 KB

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  1. ## Control Display Unit (CDU) for FlightGear Flight Simulator
  2. # AUTHORS
  3. Gijs de Rooy - Nasal and XML
  4. Syd Adams - Boeing model and texture
  5. # WIKI
  6. The FlightGear wiki hosts additional information: http://wiki.flightgear.org/index.php/Control_Display_Unit
  7. # IMPLEMENTATION
  8. Add the following tags below the </sim> tag of your aircraft's -set.xml file.
  9. <instrumentation>
  10. ...
  11. <cdu>
  12. <config>
  13. <texture>boeing_brown.png</texture>
  14. </config>
  15. <display>IDENT</display>
  16. <ident>
  17. <model>747-400</model>
  18. <engines>-80C2B1F</engines>
  19. </ident>
  20. <input type="string"/>
  21. <serviceable>true</serviceable>
  22. </cdu>
  23. ...
  24. </instrumentation>
  25. Each single CDU unit must be set in your aircraft's model .xml file, like:
  26. <model>
  27. <path>Aircraft/Instruments-3d/cdu/boeing.xml</path>
  28. <offsets>
  29. <x-m> 0.858</x-m>
  30. <y-m> 0.186</y-m>
  31. <z-m> 0.489</z-m>
  32. <pitch-deg>-75</pitch-deg>
  33. </offsets>
  34. <overlay>
  35. <texture>boeing_brown.png</texture>
  36. </overlay>
  37. </model>
  38. Currently there are two textures to choose from:
  39. - boeing_brown.png
  40. - boeing_grey.png