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- <!--emergency float -->
- <PropertyList>
- <path>float.ac</path>
- <animation>
- <type>scale</type>
- <object-name>left_float_L</object-name>
- <!-- <property>controls/gear/floats-inflat</property>-->
- <property>sim/multiplay/generic/int[9]</property>
- <x-min>1.0</x-min>
- <y-min>1.0</y-min>
- <z-min>1.0</z-min>
- <x-factor>2</x-factor>
- <y-factor>10</y-factor>
- <z-factor>8</z-factor>
-
- </animation>
- <animation>
- <type>scale</type>
- <object-name>left_float_R</object-name>
- <!--<property>controls/gear/floats-inflat</property>-->
- <property>sim/multiplay/generic/int[9]</property>
- <x-min>1.0</x-min>
- <y-min>1.0</y-min>
- <z-min>1.0</z-min>
- <x-factor>2</x-factor>
- <y-factor>10</y-factor>
- <z-factor>8</z-factor>
- </animation>
- <animation>
- <type>scale</type>
- <object-name>left_float</object-name>
- <!--<property>controls/gear/floats-inflat</property>-->
- <property>sim/multiplay/generic/int[9]</property>
- <x-min>1.0</x-min>
- <y-min>1.0</y-min>
- <z-min>1.0</z-min>
- <x-factor>2</x-factor>
- <y-factor>8</y-factor>
- <z-factor>8</z-factor>
- </animation>
- <animation>
- <type>select</type>
- <object-name>left_float_L</object-name>
- <object-name>left_float_R</object-name>
- <object-name>left_float</object-name>
- <condition>
- <!--<property>controls/gear/floats-inflat</property>-->
- <property>sim/multiplay/generic/int[9]</property>
- <value>1</value>
- </condition>
- </animation>
- <animation>
- <type>pick</type>
- <object-name>left_float_L</object-name>
- <object-name>left_float_R</object-name>
- <object-name>left_float</object-name>
- <action>
- <button>0</button>
- <repeatable>true</repeatable>
- <binding>
- <command>nasal</command>
- <script>floats.toggle_floats();</script>
- </binding>
- </action>
- </animation>
- </PropertyList>
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