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- <?xml version="1.0" encoding="UTF-8"?>
- <PropertyList>
- <sim include="Nasal/views.xml">
- <description>DH_Vampire_F3</description>
- <author>StuartC ( 3d, FDM ) LesterBoffo (3D and animation ) </author>
- <status>Alpha 1.3</status>
-
- <flight-model>yasim</flight-model>
- <aero>vampire-yasim</aero>
-
- <fuel-fraction>1.0</fuel-fraction>
-
- <sound>
- <audible>true</audible>
- <path>Aircraft/vampire/Sounds/sound.xml</path>
- </sound>
- <model>
- <path>Aircraft/vampire/Models/Vampire-F3.xml</path>
- <livery>
- <file type="string">default</file>
- </livery>
- </model>
-
- <systems>
- <autopilot>
- <path>Aircraft/vampire/Systems/autopilot5.xml</path>
- </autopilot>
- <electrical>
- <path>Aircraft/Generic/generic-electrical.xml</path>
- </electrical>
- </systems>
-
- <mp-systems>
- <combat-enabled type="bool">true</combat-enabled>
- </mp-systems>
- <submodels>
- <serviceable type="bool">true</serviceable>
- <path>Aircraft/vampire/Models/effects/guns/submodels.xml</path>
- </submodels>
- <!--
- <startup>
- <splash-texture>Aircraft/vampire/gloster-meteor-splash.png</splash-texture>
- </startup>
- -->
- <previews>
- <preview>
- <type>interior</type>
- <splash type="bool">true</splash>
- <path>Splash/splash.png</path>
- </preview>
- <preview>
- <type>exterior</type>
- <splash type="bool">true</splash>
- <path>Splash/splash1.png</path>
- </preview>
- <preview>
- <type>exterior</type>
- <splash type="bool">true</splash>
- <path>Splash/splash2.png</path>
- </preview>
- <preview>
- <type>interior</type>
- <splash type="bool">true</splash>
- <path>Splash/splash3.png</path>
- </preview>
- <preview>
- <type>exterior</type>
- <splash type="bool">true</splash>
- <path>Splash/splash4.png</path>
- </preview>
- <preview>
- <type>exterior</type>
- <splash type="bool">true</splash>
- <path>Splash/splash5.png</path>
- </preview>
- </previews>
- <virtual-cockpit archive="y">true</virtual-cockpit>
- <help>
- <title>Vampire F3</title>
- <key>
- <name>d</name>
- <desc>Open/Close canopy</desc>
- </key>
- <key>
- <name>e</name>
- <desc>Guns fire</desc>
- </key>
- <key>
- <name>}</name>
- <desc>Start up /Shut down engine</desc>
- </key>
- </help>
- <menubar include="Dialogs/gloster-meteor-menu.xml"/>
- </sim>
- <environment>
- <turbulence>
- <use-cloud-turbulence>true</use-cloud-turbulence>
- </turbulence>
- </environment>
-
-
- <controls>
-
- <gear>
- <brake-parking type="bool">true</brake-parking>
- </gear>
- </controls>
-
- <yasim>
- <gloster-meteor>
- <pilot-lb>128</pilot-lb>
- </gloster-meteor>
- </yasim>
- <engines>
- <engine n="0">
- <engine-num type="int">0</engine-num>
- <running>true</running>
- </engine>
-
- </engines>
- <consumables>
- <fuel>
- <tank n="0">
- <tank-num type="int">0</tank-num>
- <level-gal_us archive="y">1000</level-gal_us>
- </tank>
- <tank n="1">
- <tank-num type="int">1</tank-num>
- <level-gal_us archive="y">1000</level-gal_us>
- </tank>
- <tank n="2">
- <name>left-Tank</name>
- <tank-num type="int">2</tank-num>
- <level-gal_us archive="y">250</level-gal_us>
- </tank>
- <tank n="3">
- <name>right-Tank</name>
- <tank-num type="int">3</tank-num>
- <level-gal_us archive="y">250</level-gal_us>
- </tank>
- </fuel>
- </consumables>
- <controls>
- <armament>
- <trigger type="bool">false</trigger>
- <master-arm type="bool">true</master-arm>
- <position-norm type="int">1</position-norm>
- </armament>
- </controls>
- <input>
- <keyboard include="Nasal/gloster-meteor-keyboard.xml"/>
- </input>
-
- <nasal>
- <glostermeteor>
- <file>Aircraft/vampire/Nasal/doors.nas</file>
- <!-- <file>Aircraft/Gloster-Meteor/Nasal/liveries.nas</file> -->
- <file>Aircraft/vampire/Nasal/light.nas</file>
- </glostermeteor>
- <guns>
- <file>Aircraft/vampire/Nasal/weapons.nas</file>
- <file>Aircraft/vampire/Nasal/revi.nas</file>
- </guns>
- <engines>
- <file>Aircraft/vampire/Nasal/generic-yasim-engine.nas</file>
- <script>
- var engine1 = engines.Jet.new(0, 0, 0.01, 5.21, 3, 5, 1, 6);
- setlistener("sim/signals/fdm-initialized", func
- {
- engine1.init();
- }, 0, 0);
- </script>
- </engines>
- </nasal>
- </PropertyList>
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