mako.xml 47 KB

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  1. <?xml version="1.0"?>
  2. <PropertyList>
  3. <path>mako.ac</path>
  4. <offsets>
  5. <pitch-deg>0</pitch-deg>
  6. <z-m>0</z-m>
  7. </offsets>
  8. <nasal>
  9. <load>
  10. var livery_update = aircraft.livery_update.new("Aircraft/Mako/Models/Liveries");
  11. <![CDATA[
  12. var root = cmdarg();
  13. var rootindex = root.getIndex();
  14. var mpPath = "/ai/models/multiplayer["~ rootindex ~"]/";
  15. var lightsPath = mpPath~"lightpack/"; #path to the property node, where all internal values are placed
  16. props.globals.initNode(mpPath~"sim/is-MP-Aircraft", 1, "BOOL");
  17. srand();
  18. #wherever you want to add randomization of time, use something like: + rand()*0.05-0.025 (included by default where appropriate)
  19. #list of switches for lights - if you don't intend to use some light, assign it nil value instead, like whateverSwitch = nil; and you don't need to care about anything else
  20. #IMPORTANT: don't put / on the start of the string, it's already included in the mpPath property
  21. var navSwitch = mpPath~"controls/lighting/nav-lights-switch";
  22. var beaconSwitch = mpPath~"controls/lighting/beacon-switch";
  23. var strobeSwitch = mpPath~"controls/lighting/strobe-switch";
  24. var landingSwitch = mpPath~"controls/lighting/landing-lights-switch";
  25. var taxiSwitch = mpPath~"controls/lighting/taxi-light-switch";
  26. var probeSwitch = mpPath~"controls/lighting/probe-light-switch";
  27. var whiteSwitch = mpPath~"controls/lighting/white-light-switch";
  28. #switch this from 1 to 0 if you want to use advanced cyclical fading animation of the the nav lights instead of being stable on when the switch is on
  29. navStillOn = 1;
  30. #I need to set listener on some MP transferred properties; this doesn't seem to work well sometimes, so I mirror them to the original location on any change
  31. #This also simplifies work as I can use almost the same code for MP as is the local Nasal. Furthermore, I can use meaningful property names in the model XML files instead of referencing the MP properties.
  32. var mpVar = {
  33. new: func(propIn, propOut) {
  34. var m = { parents: [mpVar] };
  35. m.propIn = propIn;
  36. m.propOut = propOut;
  37. if(propIn==nil or propOut==nil) return m;
  38. m.value = getprop(propIn);
  39. setprop(propOut, m.value);
  40. return m;
  41. },
  42. check: func {
  43. if(me.propIn==nil or me.propOut==nil) return;
  44. var newValue = getprop(me.propIn);
  45. if(newValue != me.value) {
  46. setprop(me.propOut, newValue);
  47. me.value = newValue;
  48. #print("value of "~me.propOut~" changed: "~newValue);
  49. }
  50. },
  51. };
  52. #init any property copy object needed in this array (anything you need to transfer over MP, but you are using the original paths in your xmls)
  53. #also used for properties you are using a listener on, or properties which you maybe want to manipulate during the <unload>
  54. #if you're just using the pack, change the values according to the MP bindings in the -set.xml file
  55. #you don't need to delete the entries if the path is nil - it gets skipped automatically and the MP path is just ignored
  56. var mirrorValues = [
  57. mpVar.new(mpPath~"sim/multiplay/generic/int[7]", mpPath~"sim/crashed"),
  58. mpVar.new(mpPath~"sim/multiplay/generic/int[0]", navSwitch),
  59. mpVar.new(mpPath~"sim/multiplay/generic/int[1]", beaconSwitch),
  60. mpVar.new(mpPath~"sim/multiplay/generic/int[1]", strobeSwitch),
  61. mpVar.new(mpPath~"sim/multiplay/generic/int[3]", landingSwitch),
  62. mpVar.new(mpPath~"sim/multiplay/generic/int[4]", taxiSwitch),
  63. mpVar.new(mpPath~"sim/multiplay/generic/int[4]", probeSwitch),
  64. mpVar.new(mpPath~"sim/multiplay/generic/int[0]", whiteSwitch),
  65. ];
  66. #loop at the default MP transfer frequency (10Hz)
  67. var mirrorTimer = maketimer(0.1, func {
  68. foreach(var mir; mirrorValues) {
  69. mir.check();
  70. }
  71. });
  72. mirrorTimer.start();
  73. #### NAV LIGHTS ####
  74. #class for a periodic fade in/out animation - for flashing, use rather standard aircraft.light.new(), as in Beacon and Strobe section
  75. var lightCycle = {
  76. #constructor
  77. new: func(propSwitch, propOut) {
  78. m = { parents: [lightCycle] };
  79. props.globals.initNode(propOut, 0, "DOUBLE");
  80. props.globals.initNode(propSwitch, 1, "BOOL");
  81. m.fadeIn = 0.4 + rand()*0.05-0.025; #fade in time
  82. m.fadeOut = 0.4 + rand()*0.05-0.025; #fade out time
  83. m.stayOn = 1.5 + rand()*0.05-0.025; #stable on period
  84. m.stayOff = 1 + rand()*0.05-0.025; #stable off period
  85. m.turnOff = 0.12; #fade out time when turned off
  86. m.phase = 0; #phase to be run on next timer call: 0 -> fade in, 1 -> stay on, 2 -> fade out, 3 -> stay off
  87. m.cycleTimer = maketimer(0.1, func {
  88. if(getprop(propSwitch)) {
  89. if(m.phase == 0) {
  90. interpolate(propOut, 1, m.fadeIn);
  91. m.phase = 1;
  92. m.cycleTimer.restart(m.fadeIn);
  93. }
  94. else if(m.phase == 1){
  95. m.phase = 2;
  96. m.cycleTimer.restart(m.stayOn);
  97. }
  98. else if(m.phase == 2){
  99. interpolate(propOut, 0, m.fadeOut);
  100. m.phase = 3;
  101. m.cycleTimer.restart(m.fadeOut);
  102. }
  103. else if(m.phase == 3){
  104. m.phase = 0;
  105. m.cycleTimer.restart(m.stayOff);
  106. }
  107. }
  108. else {
  109. interpolate(propOut, 0, m.turnOff); #kills any currently ongoing interpolation
  110. m.phase = 0;
  111. }
  112. });
  113. m.cycleTimer.singleShot = 1;
  114. if(propSwitch==nil) {
  115. m.listen = nil;
  116. return m;
  117. }
  118. m.listen = setlistener(propSwitch, func{m.cycleTimer.restart(0);}); #handle switch changes
  119. m.cycleTimer.restart(0); #start the looping
  120. return m;
  121. },
  122. #destructor
  123. del: func {
  124. if(me.listen!=nil) removelistener(me.listen);
  125. me.cycleTimer.stop();
  126. },
  127. };
  128. #By default, the switch property is initialized to 1 (only if no value is already assigned). Don't change the class implementation! To override this, set the property manually. You don't need to care if any other code already does it for you.
  129. var navLights = nil;
  130. if(!navStillOn) {
  131. navLights = lightCycle.new(navSwitch, lightsPath~"nav-lights-intensity");
  132. ### Uncomment and tune those to customize times ###
  133. #navLights.fadeIn = 0.4; #fade in time
  134. #navLights.fadeOut = 0.4; #fade out time
  135. #navLights.stayOn = 3 + rand()*0.05-0.025; #stable on period
  136. #navLights.stayOff = 0.6; #stable off period
  137. #navLights.turnOff = 0.12; #fade out time when turned off
  138. }
  139. ### BEACON ###
  140. var beacon = nil;
  141. if(beaconSwitch!=nil) {
  142. props.globals.initNode(beaconSwitch, 1, "BOOL");
  143. beacon = aircraft.light.new(lightsPath~"beacon-state",
  144. [0.0, 1.0 + rand()*0.05-0.025], beaconSwitch);
  145. }
  146. ### STROBE ###
  147. var strobe = nil;
  148. if(strobeSwitch!=nil) {
  149. props.globals.initNode(strobeSwitch, 1, "BOOL");
  150. strobe = aircraft.light.new(lightsPath~"strobe-state",
  151. [0.0, 0.87 + rand()*0.05-0.025], strobeSwitch);
  152. }
  153. ### LIGHT FADING ###
  154. #class for controlling fade in/out behavior - propIn is a control property (handled as a boolean) and propOut is interpolated
  155. #all light brightness animations in xmls depend on propOut (Rembrandt brightness, material emission, flares transparency, ...)
  156. var lightFadeInOut = {
  157. #constructor
  158. new: func(propSwitch, propOut) {
  159. m = { parents: [lightFadeInOut] };
  160. m.fadeIn = 0.3; #some sane defaults
  161. m.fadeOut = 0.4;
  162. if(propSwitch==nil) {
  163. m.listen = nil;
  164. return m;
  165. }
  166. props.globals.initNode(propSwitch, 1, "BOOL");
  167. m.isOn = getprop(propSwitch);
  168. props.globals.initNode(propOut, m.isOn, "DOUBLE");
  169. m.listen = setlistener(propSwitch,
  170. func {
  171. if(m.isOn and !getprop(propSwitch)) {
  172. interpolate(propOut, 0, m.fadeOut);
  173. m.isOn = 0;
  174. }
  175. if(!m.isOn and getprop(propSwitch)) {
  176. interpolate(propOut, 1, m.fadeIn);
  177. m.isOn = 1;
  178. }
  179. }
  180. );
  181. return m;
  182. },
  183. #destructor
  184. del: func {
  185. if(me.listen!=nil) removelistener(me.listen);
  186. },
  187. };
  188. fadeLanding = lightFadeInOut.new(landingSwitch, lightsPath~"landing-lights-intensity");
  189. fadeTaxi = lightFadeInOut.new(taxiSwitch, lightsPath~"taxi-light-intensity");
  190. fadeProbe = lightFadeInOut.new(probeSwitch, lightsPath~"probe-light-intensity");
  191. fadeWhite = lightFadeInOut.new(whiteSwitch, lightsPath~"white-light-intensity");
  192. if(navStillOn) {
  193. navLights = lightFadeInOut.new(navSwitch, lightsPath~"nav-lights-intensity");
  194. navLights.fadeIn = 0.1;
  195. navLights.fadeOut = 0.12;
  196. }
  197. #manipulate times if defaults don't fit your needs:
  198. #fadeLanding.fadeIn = 0.5;
  199. #fadeLanding.fadeOut = 0.8;
  200. ### the rest of your model load embedded Nasal code ###
  201. ]]>
  202. </load>
  203. <unload>
  204. #prevent multiple timers and listeners from running and fighting on next connect
  205. #cleanly destroy MP property mirroring
  206. mirrorTimer.stop();
  207. mirrorTimer = nil;
  208. mirrorValues = nil;
  209. #cleanly destroy nav lights
  210. if(navStillOn) {
  211. navLights.del();
  212. }
  213. else {
  214. if(navSwitch!=nil) setprop(navSwitch, 0);
  215. navLights.del();
  216. if(navSwitch!=nil) navLights.cycleTimer = nil;
  217. navLights = nil;
  218. }
  219. #cleanly destroy beacon
  220. if(beaconSwitch!=nil) setprop(beaconSwitch, 0);
  221. beacon.del();
  222. beacon = nil;
  223. #cleanly destroy strobe
  224. if(strobeSwitch!=nil) setprop(strobeSwitch, 0);
  225. strobe.del();
  226. strobe = nil;
  227. #cleanly destroy light fade in/out animation objects
  228. fadeLanding.del();
  229. fadeTaxi.del();
  230. fadeProbe.del();
  231. fadeWhite.del();
  232. ### the rest of your model unload embedded Nasal code ###
  233. livery_update.stop();
  234. </unload>
  235. </nasal>
  236. <animation>
  237. <type>material</type>
  238. <property-base>sim/model/livery</property-base>
  239. <object-name>fuselage</object-name>
  240. <object-name>canopy.frontframe</object-name>
  241. <object-name>canopy.backframe</object-name>
  242. <object-name>fin</object-name>
  243. <object-name>rudder</object-name>
  244. <object-name>turbine</object-name>
  245. <object-name>left.taileron</object-name>
  246. <object-name>right.taileron</object-name>
  247. <object-name>left.flaperon</object-name>
  248. <object-name>right.flaperon</object-name>
  249. <object-name>left.missiletrain</object-name>
  250. <object-name>right.missiletrain</object-name>
  251. <object-name>left.slat</object-name>
  252. <object-name>right.slat</object-name>
  253. <object-name>shortcenterpylon</object-name>
  254. <object-name>left.pilon0</object-name>
  255. <object-name>right.pilon0</object-name>
  256. <object-name>left.pilon1</object-name>
  257. <object-name>right.pilon1</object-name>
  258. <object-name>center.pilon</object-name>
  259. <object-name>left.geardoor</object-name>
  260. <object-name>right.geardoor</object-name>
  261. <object-name>main.geardoorleft</object-name>
  262. <object-name>main.geardoorright</object-name>
  263. <object-name>spoiler0</object-name>
  264. <object-name>spoiler1</object-name>
  265. <texture-prop>texture</texture-prop>
  266. <texture>Liveries/Default.png</texture>
  267. </animation>
  268. <!-- glass -->
  269. <animation>
  270. <type>shader</type>
  271. <shader>chrome</shader>
  272. <texture>Aircraft/Generic/Effects/glass_shader.png</texture>
  273. <object-name>canopy.backbubble</object-name>
  274. <object-name>canopy.frontbubble1</object-name>
  275. <object-name>canopy.frontbubble0</object-name>
  276. </animation>
  277. <effect>
  278. <inherits-from>Effects/model-transparent</inherits-from>
  279. <object-name>canopy.backbubble</object-name>
  280. <object-name>canopy.frontbubble1</object-name>
  281. <object-name>canopy.frontbubble0</object-name>
  282. </effect>
  283. <model>
  284. <name>cockpit</name>
  285. <path>Aircraft/Mako/Models/cockpit.xml</path>
  286. <offsets>
  287. <x-m>-7.9</x-m>
  288. <y-m>0</y-m>
  289. <z-m>-1.7</z-m>
  290. <pitch-deg>-0.5</pitch-deg>
  291. </offsets>
  292. </model>
  293. <model>
  294. <name>gear</name>
  295. <path>Aircraft/Mako/Models/gear.xml</path>
  296. <offsets>
  297. <x-m>-7.9</x-m>
  298. <y-m>0</y-m>
  299. <z-m>-1.7</z-m>
  300. <pitch-deg>-0.5</pitch-deg>
  301. </offsets>
  302. </model>
  303. <!--
  304. <model>
  305. <name>left_tip.aim9</name>
  306. <path>Aircraft/Mako/Models/Armament/aim-9/aim-9.xml</path>
  307. <offsets>
  308. <x-m>9</x-m>
  309. <y-m>-4.19</y-m>
  310. <z-m>1.98</z-m>
  311. <roll-deg>45</roll-deg>
  312. </offsets>
  313. </model>
  314. <animation>
  315. <type>select</type>
  316. <object-name>left_tip.aim9</object-name>
  317. <condition>
  318. <equals>
  319. <property>sim/multiplay/generic/string[0]</property>
  320. <value>AIM-9 Sidewinder</value>
  321. </equals>
  322. </condition>
  323. </animation>
  324. <model>
  325. <name>left_tip.asraam</name>
  326. <path>Aircraft/Mako/Models/Armament/aim132/AIM132.xml</path>
  327. <offsets>
  328. <x-m>9</x-m>
  329. <y-m>-4.19</y-m>
  330. <z-m>1.98</z-m>
  331. </offsets>
  332. </model>
  333. <animation>
  334. <type>select</type>
  335. <object-name>left_tip.asraam</object-name>
  336. <condition>
  337. <equals>
  338. <property>sim/multiplay/generic/string[0]</property>
  339. <value>AIM-132 ASRAAM</value>
  340. </equals>
  341. </condition>
  342. </animation>
  343. <model>
  344. <name>left_tip.mica</name>
  345. <path>Aircraft/Mako/Models/Armament/MatraMica/MatraMica.xml</path>
  346. <offsets>
  347. <x-m>9</x-m>
  348. <y-m>-4.19</y-m>
  349. <z-m>1.98</z-m>
  350. </offsets>
  351. </model>
  352. <animation>
  353. <type>select</type>
  354. <object-name>left_tip.mica</object-name>
  355. <condition>
  356. <equals>
  357. <property>sim/multiplay/generic/string[0]</property>
  358. <value>MICA</value>
  359. </equals>
  360. </condition>
  361. </animation>
  362. <model>
  363. <name>left_tip.iris</name>
  364. <path>Aircraft/Mako/Models/Armament/iris-t/iris-t.xml</path>
  365. <offsets>
  366. <x-m>9.35</x-m>
  367. <y-m>-4.19</y-m>
  368. <z-m>1.98</z-m>
  369. </offsets>
  370. </model>
  371. <animation>
  372. <type>select</type>
  373. <object-name>left_tip.iris</object-name>
  374. <condition>
  375. <equals>
  376. <property>sim/multiplay/generic/string[0]</property>
  377. <value>IRIS-T</value>
  378. </equals>
  379. </condition>
  380. </animation>
  381. <animation>
  382. <type>select</type>
  383. <object-name>left.missiletrain</object-name>
  384. <condition>
  385. <or>
  386. <equals>
  387. <property>sim/multiplay/generic/string[0]</property>
  388. <value>MICA</value>
  389. </equals>
  390. <equals>
  391. <property>sim/multiplay/generic/string[0]</property>
  392. <value>IRIS-T</value>
  393. </equals>
  394. <equals>
  395. <property>sim/multiplay/generic/string[0]</property>
  396. <value>AIM-9 Sidewinder</value>
  397. </equals>
  398. <equals>
  399. <property>sim/multiplay/generic/string[0]</property>
  400. <value>AIM-132 ASRAAM</value>
  401. </equals>
  402. </or>
  403. </condition>
  404. </animation>
  405. <model>
  406. <name>left_out.aim9</name>
  407. <path>Aircraft/Mako/Models/Armament/aim-9/aim-9.xml</path>
  408. <offsets>
  409. <x-m>8.45</x-m>
  410. <y-m>-3.00</y-m>
  411. <z-m>1.65</z-m>
  412. <roll-deg>45</roll-deg>
  413. </offsets>
  414. </model>
  415. <animation>
  416. <type>select</type>
  417. <object-name>left_out.aim9</object-name>
  418. <condition>
  419. <equals>
  420. <property>sim/multiplay/generic/string[1]</property>
  421. <value>AIM-9 Sidewinder</value>
  422. </equals>
  423. </condition>
  424. </animation>
  425. <model>
  426. <name>left_out.asraam</name>
  427. <path>Aircraft/Mako/Models/Armament/aim132/AIM132.xml</path>
  428. <offsets>
  429. <x-m>8.55</x-m>
  430. <y-m>-3.00</y-m>
  431. <z-m>1.65</z-m>
  432. </offsets>
  433. </model>
  434. <animation>
  435. <type>select</type>
  436. <object-name>left_out.asraam</object-name>
  437. <condition>
  438. <equals>
  439. <property>sim/multiplay/generic/string[1]</property>
  440. <value>AIM-132 ASRAAM</value>
  441. </equals>
  442. </condition>
  443. </animation>
  444. <model>
  445. <name>left_out.mica</name>
  446. <path>Aircraft/Mako/Models/Armament/MatraMica/MatraMica.xml</path>
  447. <offsets>
  448. <x-m>8.45</x-m>
  449. <y-m>-3.00</y-m>
  450. <z-m>1.65</z-m>
  451. </offsets>
  452. </model>
  453. <animation>
  454. <type>select</type>
  455. <object-name>left_out.mica</object-name>
  456. <condition>
  457. <equals>
  458. <property>sim/multiplay/generic/string[1]</property>
  459. <value>MICA</value>
  460. </equals>
  461. </condition>
  462. </animation>
  463. <model>
  464. <name>left_out.iris</name>
  465. <path>Aircraft/Mako/Models/Armament/iris-t/iris-t.xml</path>
  466. <offsets>
  467. <x-m>8.90</x-m>
  468. <y-m>-3.00</y-m>
  469. <z-m>1.65</z-m>
  470. </offsets>
  471. </model>
  472. <animation>
  473. <type>select</type>
  474. <object-name>left_out.iris</object-name>
  475. <condition>
  476. <equals>
  477. <property>sim/multiplay/generic/string[1]</property>
  478. <value>IRIS-T</value>
  479. </equals>
  480. </condition>
  481. </animation>
  482. <model>
  483. <name>left_out.meteor</name>
  484. <path>Aircraft/Mako/Models/Armament/Meteor/meteor.xml</path>
  485. <offsets>
  486. <x-m>8.25</x-m>
  487. <y-m>-3.00</y-m>
  488. <z-m>1.65</z-m>
  489. </offsets>
  490. </model>
  491. <animation>
  492. <type>select</type>
  493. <object-name>left_out.meteor</object-name>
  494. <condition>
  495. <equals>
  496. <property>sim/multiplay/generic/string[1]</property>
  497. <value>Meteor</value>
  498. </equals>
  499. </condition>
  500. </animation>
  501. <model>
  502. <name>GBU-16_left_out</name>
  503. <path>Aircraft/Mako/Models/Armament/GBU/gbu16.xml</path>
  504. <offsets>
  505. <x-m>8.55</x-m>
  506. <y-m>-3.00</y-m>
  507. <z-m>1.55</z-m>
  508. </offsets>
  509. </model>
  510. <animation>
  511. <type>select</type>
  512. <object-name>GBU-16_left_out</object-name>
  513. <condition>
  514. <equals>
  515. <property>sim/multiplay/generic/string[1]</property>
  516. <value>GBU-16</value>
  517. </equals>
  518. </condition>
  519. </animation>
  520. <model>
  521. <name>AGM-65_left_out</name>
  522. <path>Aircraft/Mako/Models/Armament/agm65/AGM-65.xml</path>
  523. <offsets>
  524. <x-m>8.95</x-m>
  525. <y-m>-3.00</y-m>
  526. <z-m>1.55</z-m>
  527. </offsets>
  528. </model>
  529. <animation>
  530. <type>select</type>
  531. <object-name>AGM-65_left_out</object-name>
  532. <condition>
  533. <equals>
  534. <property>sim/multiplay/generic/string[1]</property>
  535. <value>AGM-65 Maverick</value>
  536. </equals>
  537. </condition>
  538. </animation>
  539. <animation>
  540. <type>select</type>
  541. <object-name>left.pilon1</object-name>
  542. <condition>
  543. <or>
  544. <equals>
  545. <property>sim/multiplay/generic/string[1]</property>
  546. <value>AIM-9 Sidewinder</value>
  547. </equals>
  548. <equals>
  549. <property>sim/multiplay/generic/string[1]</property>
  550. <value>AIM-132 ASRAAM</value>
  551. </equals>
  552. <equals>
  553. <property>sim/multiplay/generic/string[1]</property>
  554. <value>MICA</value>
  555. </equals>
  556. <equals>
  557. <property>sim/multiplay/generic/string[1]</property>
  558. <value>Meteor</value>
  559. </equals>
  560. <equals>
  561. <property>sim/multiplay/generic/string[1]</property>
  562. <value>IRIS-T</value>
  563. </equals>
  564. <equals>
  565. <property>sim/multiplay/generic/string[1]</property>
  566. <value>AIM-120 Slammer</value>
  567. </equals>
  568. <equals>
  569. <property>sim/multiplay/generic/string[1]</property>
  570. <value>GBU-16</value>
  571. </equals>
  572. <equals>
  573. <property>sim/multiplay/generic/string[1]</property>
  574. <value>AGM-65 Maverick</value>
  575. </equals>
  576. </or>
  577. </condition>
  578. </animation>
  579. <model>
  580. <name>left_in.aim9</name>
  581. <path>Aircraft/Mako/Models/Armament/aim-9/aim-9.xml</path>
  582. <offsets>
  583. <x-m>7.67</x-m>
  584. <y-m>-2.012</y-m>
  585. <z-m>1.65</z-m>
  586. <roll-deg>45</roll-deg>
  587. </offsets>
  588. </model>
  589. <animation>
  590. <type>select</type>
  591. <object-name>left_in.aim9</object-name>
  592. <condition>
  593. <equals>
  594. <property>sim/multiplay/generic/string[2]</property>
  595. <value>AIM-9 Sidewinder</value>
  596. </equals>
  597. </condition>
  598. </animation>
  599. <model>
  600. <name>left_in.agm84</name>
  601. <path>Aircraft/Mako/Models/Armament/agm84/AGM-84.xml</path>
  602. <offsets>
  603. <x-m>7.67</x-m>
  604. <y-m>-2.012</y-m>
  605. <z-m>1.55</z-m>
  606. </offsets>
  607. </model>
  608. <animation>
  609. <type>select</type>
  610. <object-name>left_in.agm84</object-name>
  611. <condition>
  612. <equals>
  613. <property>sim/multiplay/generic/string[2]</property>
  614. <value>AGM-84 Harpoon</value>
  615. </equals>
  616. </condition>
  617. </animation>
  618. <model>
  619. <name>left_in.seaeagle</name>
  620. <path>Aircraft/Mako/Models/Armament/SeaEagle/seaeagle.xml</path>
  621. <offsets>
  622. <x-m>7.87</x-m>
  623. <y-m>-2.012</y-m>
  624. <z-m>1.55</z-m>
  625. </offsets>
  626. </model>
  627. <animation>
  628. <type>select</type>
  629. <object-name>left_in.seaeagle</object-name>
  630. <condition>
  631. <equals>
  632. <property>sim/multiplay/generic/string[2]</property>
  633. <value>Sea Eagle</value>
  634. </equals>
  635. </condition>
  636. </animation>
  637. <model>
  638. <name>left_in.asraam</name>
  639. <path>Aircraft/Mako/Models/Armament/aim132/AIM132.xml</path>
  640. <offsets>
  641. <x-m>7.67</x-m>
  642. <y-m>-2.012</y-m>
  643. <z-m>1.65</z-m>
  644. </offsets>
  645. </model>
  646. <animation>
  647. <type>select</type>
  648. <object-name>left_in.asraam</object-name>
  649. <condition>
  650. <equals>
  651. <property>sim/multiplay/generic/string[2]</property>
  652. <value>AIM-132 ASRAAM</value>
  653. </equals>
  654. </condition>
  655. </animation>
  656. <model>
  657. <name>left_in.mica</name>
  658. <path>Aircraft/Mako/Models/Armament/MatraMica/MatraMica.xml</path>
  659. <offsets>
  660. <x-m>7.67</x-m>
  661. <y-m>-2.012</y-m>
  662. <z-m>1.65</z-m>
  663. </offsets>
  664. </model>
  665. <animation>
  666. <type>select</type>
  667. <object-name>left_in.mica</object-name>
  668. <condition>
  669. <equals>
  670. <property>sim/multiplay/generic/string[2]</property>
  671. <value>MICA</value>
  672. </equals>
  673. </condition>
  674. </animation>
  675. <model>
  676. <name>left_in.iris</name>
  677. <path>Aircraft/Mako/Models/Armament/iris-t/iris-t.xml</path>
  678. <offsets>
  679. <x-m>8.02</x-m>
  680. <y-m>-2.012</y-m>
  681. <z-m>1.65</z-m>
  682. </offsets>
  683. </model>
  684. <animation>
  685. <type>select</type>
  686. <object-name>left_in.iris</object-name>
  687. <condition>
  688. <equals>
  689. <property>sim/multiplay/generic/string[2]</property>
  690. <value>IRIS-T</value>
  691. </equals>
  692. </condition>
  693. </animation>
  694. <model>
  695. <name>left_in.meteor</name>
  696. <path>Aircraft/Mako/Models/Armament/Meteor/meteor.xml</path>
  697. <offsets>
  698. <x-m>7.57</x-m>
  699. <y-m>-2.012</y-m>
  700. <z-m>1.65</z-m>
  701. </offsets>
  702. </model>
  703. <animation>
  704. <type>select</type>
  705. <object-name>left_in.meteor</object-name>
  706. <condition>
  707. <equals>
  708. <property>sim/multiplay/generic/string[2]</property>
  709. <value>Meteor</value>
  710. </equals>
  711. </condition>
  712. </animation>
  713. <model>
  714. <name>GBU-16_left_in</name>
  715. <path>Aircraft/Mako/Models/Armament/GBU/gbu16.xml</path>
  716. <offsets>
  717. <x-m>7.57</x-m>
  718. <y-m>-2.012</y-m>
  719. <z-m>1.55</z-m>
  720. </offsets>
  721. </model>
  722. <animation>
  723. <type>select</type>
  724. <object-name>GBU-16_left_in</object-name>
  725. <condition>
  726. <equals>
  727. <property>sim/multiplay/generic/string[2]</property>
  728. <value>GBU-16</value>
  729. </equals>
  730. </condition>
  731. </animation>
  732. <model>
  733. <name>AGM-65_left_in</name>
  734. <path>Aircraft/Mako/Models/Armament/agm65/AGM-65.xml</path>
  735. <offsets>
  736. <x-m>8.07</x-m>
  737. <y-m>-2.012</y-m>
  738. <z-m>1.55</z-m>
  739. </offsets>
  740. </model>
  741. <animation>
  742. <type>select</type>
  743. <object-name>AGM-65_left_in</object-name>
  744. <condition>
  745. <equals>
  746. <property>sim/multiplay/generic/string[2]</property>
  747. <value>AGM-65 Maverick</value>
  748. </equals>
  749. </condition>
  750. </animation>
  751. <model>
  752. <name>GBU-24_left_in</name>
  753. <path>Aircraft/Mako/Models/Armament/GBU/gbu24.xml</path>
  754. <offsets>
  755. <x-m>7.57</x-m>
  756. <y-m>-2.012</y-m>
  757. <z-m>1.55</z-m>
  758. </offsets>
  759. </model>
  760. <animation>
  761. <type>select</type>
  762. <object-name>GBU-24_left_in</object-name>
  763. <condition>
  764. <equals>
  765. <property>sim/multiplay/generic/string[2]</property>
  766. <value>GBU-24</value>
  767. </equals>
  768. </condition>
  769. </animation>
  770. <animation>
  771. <type>select</type>
  772. <object-name>left.pilon0</object-name>
  773. <condition>
  774. <or>
  775. <equals>
  776. <property>sim/multiplay/generic/string[2]</property>
  777. <value>AIM-9 Sidewinder</value>
  778. </equals>
  779. <equals>
  780. <property>sim/multiplay/generic/string[2]</property>
  781. <value>AGM-84 Harpoon</value>
  782. </equals>
  783. <equals>
  784. <property>sim/multiplay/generic/string[2]</property>
  785. <value>Sea Eagle</value>
  786. </equals>
  787. <equals>
  788. <property>sim/multiplay/generic/string[2]</property>
  789. <value>AIM-132 ASRAAM</value>
  790. </equals>
  791. <equals>
  792. <property>sim/multiplay/generic/string[2]</property>
  793. <value>MICA</value>
  794. </equals>
  795. <equals>
  796. <property>sim/multiplay/generic/string[2]</property>
  797. <value>IRIS-T</value>
  798. </equals>
  799. <equals>
  800. <property>sim/multiplay/generic/string[2]</property>
  801. <value>Meteor</value>
  802. </equals>
  803. <equals>
  804. <property>sim/multiplay/generic/string[2]</property>
  805. <value>AIM-120 Slammer</value>
  806. </equals>
  807. <equals>
  808. <property>sim/multiplay/generic/string[2]</property>
  809. <value>GBU-16</value>
  810. </equals>
  811. <equals>
  812. <property>sim/multiplay/generic/string[2]</property>
  813. <value>GBU-24</value>
  814. </equals>
  815. <equals>
  816. <property>sim/multiplay/generic/string[2]</property>
  817. <value>AGM-65 Maverick</value>
  818. </equals>
  819. </or>
  820. </condition>
  821. </animation>
  822. <model>
  823. <name>right_tip.aim9</name>
  824. <path>Aircraft/Mako/Models/Armament/aim-9/aim-9.xml</path>
  825. <offsets>
  826. <x-m>9</x-m>
  827. <y-m>4.19</y-m>
  828. <z-m>1.98</z-m>
  829. <roll-deg>45</roll-deg>
  830. </offsets>
  831. </model>
  832. <animation>
  833. <type>select</type>
  834. <object-name>right_tip.aim9</object-name>
  835. <condition>
  836. <equals>
  837. <property>sim/multiplay/generic/string[6]</property>
  838. <value>AIM-9 Sidewinder</value>
  839. </equals>
  840. </condition>
  841. </animation>
  842. <model>
  843. <name>right_tip.asraam</name>
  844. <path>Aircraft/Mako/Models/Armament/aim132/AIM132.xml</path>
  845. <offsets>
  846. <x-m>9</x-m>
  847. <y-m>4.19</y-m>
  848. <z-m>1.98</z-m>
  849. </offsets>
  850. </model>
  851. <animation>
  852. <type>select</type>
  853. <object-name>right_tip.asraam</object-name>
  854. <condition>
  855. <equals>
  856. <property>sim/multiplay/generic/string[6]</property>
  857. <value>AIM-132 ASRAAM</value>
  858. </equals>
  859. </condition>
  860. </animation>
  861. <model>
  862. <name>right_tip.mica</name>
  863. <path>Aircraft/Mako/Models/Armament/MatraMica/MatraMica.xml</path>
  864. <offsets>
  865. <x-m>9</x-m>
  866. <y-m>4.19</y-m>
  867. <z-m>1.98</z-m>
  868. </offsets>
  869. </model>
  870. <animation>
  871. <type>select</type>
  872. <object-name>right_tip.mica</object-name>
  873. <condition>
  874. <equals>
  875. <property>sim/multiplay/generic/string[6]</property>
  876. <value>MICA</value>
  877. </equals>
  878. </condition>
  879. </animation>
  880. <model>
  881. <name>right_tip.iris</name>
  882. <path>Aircraft/Mako/Models/Armament/iris-t/iris-t.xml</path>
  883. <offsets>
  884. <x-m>9.35</x-m>
  885. <y-m>4.19</y-m>
  886. <z-m>1.98</z-m>
  887. </offsets>
  888. </model>
  889. <animation>
  890. <type>select</type>
  891. <object-name>right_tip.iris</object-name>
  892. <condition>
  893. <equals>
  894. <property>sim/multiplay/generic/string[6]</property>
  895. <value>IRIS-T</value>
  896. </equals>
  897. </condition>
  898. </animation>
  899. <animation>
  900. <type>select</type>
  901. <object-name>right.missiletrain</object-name>
  902. <condition>
  903. <or>
  904. <equals>
  905. <property>sim/multiplay/generic/string[6]</property>
  906. <value>MICA</value>
  907. </equals>
  908. <equals>
  909. <property>sim/multiplay/generic/string[6]</property>
  910. <value>IRIS-T</value>
  911. </equals>
  912. <equals>
  913. <property>sim/multiplay/generic/string[6]</property>
  914. <value>AIM-9 Sidewinder</value>
  915. </equals>
  916. <equals>
  917. <property>sim/multiplay/generic/string[6]</property>
  918. <value>AIM-132 ASRAAM</value>
  919. </equals>
  920. </or>
  921. </condition>
  922. </animation>
  923. <model>
  924. <name>right_out.aim9</name>
  925. <path>Aircraft/Mako/Models/Armament/aim-9/aim-9.xml</path>
  926. <offsets>
  927. <x-m>8.45</x-m>
  928. <y-m>3.00</y-m>
  929. <z-m>1.65</z-m>
  930. <roll-deg>45</roll-deg>
  931. </offsets>
  932. </model>
  933. <animation>
  934. <type>select</type>
  935. <object-name>right_out.aim9</object-name>
  936. <condition>
  937. <equals>
  938. <property>sim/multiplay/generic/string[5]</property>
  939. <value>AIM-9 Sidewinder</value>
  940. </equals>
  941. </condition>
  942. </animation>
  943. <model>
  944. <name>right_out.asraam</name>
  945. <path>Aircraft/Mako/Models/Armament/aim132/AIM132.xml</path>
  946. <offsets>
  947. <x-m>8.55</x-m>
  948. <y-m>3.00</y-m>
  949. <z-m>1.65</z-m>
  950. </offsets>
  951. </model>
  952. <animation>
  953. <type>select</type>
  954. <object-name>right_out.asraam</object-name>
  955. <condition>
  956. <equals>
  957. <property>sim/multiplay/generic/string[5]</property>
  958. <value>AIM-132 ASRAAM</value>
  959. </equals>
  960. </condition>
  961. </animation>
  962. <model>
  963. <name>right_out.mica</name>
  964. <path>Aircraft/Mako/Models/Armament/MatraMica/MatraMica.xml</path>
  965. <offsets>
  966. <x-m>8.45</x-m>
  967. <y-m>3.00</y-m>
  968. <z-m>1.65</z-m>
  969. </offsets>
  970. </model>
  971. <animation>
  972. <type>select</type>
  973. <object-name>right_out.mica</object-name>
  974. <condition>
  975. <equals>
  976. <property>sim/multiplay/generic/string[5]</property>
  977. <value>MICA</value>
  978. </equals>
  979. </condition>
  980. </animation>
  981. <model>
  982. <name>right_out.iris</name>
  983. <path>Aircraft/Mako/Models/Armament/iris-t/iris-t.xml</path>
  984. <offsets>
  985. <x-m>8.90</x-m>
  986. <y-m>3.00</y-m>
  987. <z-m>1.65</z-m>
  988. </offsets>
  989. </model>
  990. <animation>
  991. <type>select</type>
  992. <object-name>right_out.iris</object-name>
  993. <condition>
  994. <equals>
  995. <property>sim/multiplay/generic/string[5]</property>
  996. <value>IRIS-T</value>
  997. </equals>
  998. </condition>
  999. </animation>
  1000. <model>
  1001. <name>right_out.meteor</name>
  1002. <path>Aircraft/Mako/Models/Armament/Meteor/meteor.xml</path>
  1003. <offsets>
  1004. <x-m>8.25</x-m>
  1005. <y-m>3.00</y-m>
  1006. <z-m>1.65</z-m>
  1007. </offsets>
  1008. </model>
  1009. <animation>
  1010. <type>select</type>
  1011. <object-name>right_out.meteor</object-name>
  1012. <condition>
  1013. <equals>
  1014. <property>sim/multiplay/generic/string[5]</property>
  1015. <value>Meteor</value>
  1016. </equals>
  1017. </condition>
  1018. </animation>
  1019. <model>
  1020. <name>GBU-16_right_out</name>
  1021. <path>Aircraft/Mako/Models/Armament/GBU/gbu16.xml</path>
  1022. <offsets>
  1023. <x-m>8.55</x-m>
  1024. <y-m>3.00</y-m>
  1025. <z-m>1.55</z-m>
  1026. </offsets>
  1027. </model>
  1028. <animation>
  1029. <type>select</type>
  1030. <object-name>GBU-16_right_out</object-name>
  1031. <condition>
  1032. <equals>
  1033. <property>sim/multiplay/generic/string[5]</property>
  1034. <value>GBU-16</value>
  1035. </equals>
  1036. </condition>
  1037. </animation>
  1038. <model>
  1039. <name>AGM-65_right_out</name>
  1040. <path>Aircraft/Mako/Models/Armament/agm65/AGM-65.xml</path>
  1041. <offsets>
  1042. <x-m>8.95</x-m>
  1043. <y-m>3.00</y-m>
  1044. <z-m>1.55</z-m>
  1045. </offsets>
  1046. </model>
  1047. <animation>
  1048. <type>select</type>
  1049. <object-name>AGM-65_right_out</object-name>
  1050. <condition>
  1051. <equals>
  1052. <property>sim/multiplay/generic/string[5]</property>
  1053. <value>AGM-65 Maverick</value>
  1054. </equals>
  1055. </condition>
  1056. </animation>
  1057. <animation>
  1058. <type>select</type>
  1059. <object-name>right.pilon1</object-name>
  1060. <condition>
  1061. <or>
  1062. <equals>
  1063. <property>sim/multiplay/generic/string[5]</property>
  1064. <value>AIM-9 Sidewinder</value>
  1065. </equals>
  1066. <equals>
  1067. <property>sim/multiplay/generic/string[5]</property>
  1068. <value>AIM-132 ASRAAM</value>
  1069. </equals>
  1070. <equals>
  1071. <property>sim/multiplay/generic/string[5]</property>
  1072. <value>MICA</value>
  1073. </equals>
  1074. <equals>
  1075. <property>sim/multiplay/generic/string[5]</property>
  1076. <value>Meteor</value>
  1077. </equals>
  1078. <equals>
  1079. <property>sim/multiplay/generic/string[5]</property>
  1080. <value>IRIS-T</value>
  1081. </equals>
  1082. <equals>
  1083. <property>sim/multiplay/generic/string[5]</property>
  1084. <value>AIM-120 Slammer</value>
  1085. </equals>
  1086. <equals>
  1087. <property>sim/multiplay/generic/string[5]</property>
  1088. <value>GBU-16</value>
  1089. </equals>
  1090. <equals>
  1091. <property>sim/multiplay/generic/string[5]</property>
  1092. <value>AGM-65 Maverick</value>
  1093. </equals>
  1094. </or>
  1095. </condition>
  1096. </animation>
  1097. <model>
  1098. <name>right_in.aim9</name>
  1099. <path>Aircraft/Mako/Models/Armament/aim-9/aim-9.xml</path>
  1100. <offsets>
  1101. <x-m>7.67</x-m>
  1102. <y-m>2.012</y-m>
  1103. <z-m>1.65</z-m>
  1104. <roll-deg>45</roll-deg>
  1105. </offsets>
  1106. </model>
  1107. <animation>
  1108. <type>select</type>
  1109. <object-name>right_in.aim9</object-name>
  1110. <condition>
  1111. <equals>
  1112. <property>sim/multiplay/generic/string[4]</property>
  1113. <value>AIM-9 Sidewinder</value>
  1114. </equals>
  1115. </condition>
  1116. </animation>
  1117. <model>
  1118. <name>right_in.agm84</name>
  1119. <path>Aircraft/Mako/Models/Armament/agm84/AGM-84.xml</path>
  1120. <offsets>
  1121. <x-m>7.67</x-m>
  1122. <y-m>2.012</y-m>
  1123. <z-m>1.55</z-m>
  1124. </offsets>
  1125. </model>
  1126. <animation>
  1127. <type>select</type>
  1128. <object-name>right_in.agm84</object-name>
  1129. <condition>
  1130. <equals>
  1131. <property>sim/multiplay/generic/string[4]</property>
  1132. <value>AGM-84 Harpoon</value>
  1133. </equals>
  1134. </condition>
  1135. </animation>
  1136. <model>
  1137. <name>right_in.seaeagle</name>
  1138. <path>Aircraft/Mako/Models/Armament/SeaEagle/seaeagle.xml</path>
  1139. <offsets>
  1140. <x-m>7.87</x-m>
  1141. <y-m>2.012</y-m>
  1142. <z-m>1.55</z-m>
  1143. </offsets>
  1144. </model>
  1145. <animation>
  1146. <type>select</type>
  1147. <object-name>right_in.seaeagle</object-name>
  1148. <condition>
  1149. <equals>
  1150. <property>sim/multiplay/generic/string[4]</property>
  1151. <value>Sea Eagle</value>
  1152. </equals>
  1153. </condition>
  1154. </animation>
  1155. <model>
  1156. <name>right_in.asraam</name>
  1157. <path>Aircraft/Mako/Models/Armament/aim132/AIM132.xml</path>
  1158. <offsets>
  1159. <x-m>7.67</x-m>
  1160. <y-m>2.012</y-m>
  1161. <z-m>1.65</z-m>
  1162. </offsets>
  1163. </model>
  1164. <animation>
  1165. <type>select</type>
  1166. <object-name>right_in.asraam</object-name>
  1167. <condition>
  1168. <equals>
  1169. <property>sim/multiplay/generic/string[4]</property>
  1170. <value>AIM-132 ASRAAM</value>
  1171. </equals>
  1172. </condition>
  1173. </animation>
  1174. <model>
  1175. <name>right_in.mica</name>
  1176. <path>Aircraft/Mako/Models/Armament/MatraMica/MatraMica.xml</path>
  1177. <offsets>
  1178. <x-m>7.67</x-m>
  1179. <y-m>2.012</y-m>
  1180. <z-m>1.65</z-m>
  1181. </offsets>
  1182. </model>
  1183. <animation>
  1184. <type>select</type>
  1185. <object-name>right_in.mica</object-name>
  1186. <condition>
  1187. <equals>
  1188. <property>sim/multiplay/generic/string[4]</property>
  1189. <value>MICA</value>
  1190. </equals>
  1191. </condition>
  1192. </animation>
  1193. <model>
  1194. <name>right_in.iris</name>
  1195. <path>Aircraft/Mako/Models/Armament/iris-t/iris-t.xml</path>
  1196. <offsets>
  1197. <x-m>8.02</x-m>
  1198. <y-m>2.012</y-m>
  1199. <z-m>1.65</z-m>
  1200. </offsets>
  1201. </model>
  1202. <animation>
  1203. <type>select</type>
  1204. <object-name>right_in.iris</object-name>
  1205. <condition>
  1206. <equals>
  1207. <property>sim/multiplay/generic/string[4]</property>
  1208. <value>IRIS-T</value>
  1209. </equals>
  1210. </condition>
  1211. </animation>
  1212. <model>
  1213. <name>right_in.meteor</name>
  1214. <path>Aircraft/Mako/Models/Armament/Meteor/meteor.xml</path>
  1215. <offsets>
  1216. <x-m>7.57</x-m>
  1217. <y-m>2.012</y-m>
  1218. <z-m>1.65</z-m>
  1219. </offsets>
  1220. </model>
  1221. <animation>
  1222. <type>select</type>
  1223. <object-name>right_in.meteor</object-name>
  1224. <condition>
  1225. <equals>
  1226. <property>sim/multiplay/generic/string[4]</property>
  1227. <value>Meteor</value>
  1228. </equals>
  1229. </condition>
  1230. </animation>
  1231. <model>
  1232. <name>GBU-16_right_in</name>
  1233. <path>Aircraft/Mako/Models/Armament/GBU/gbu16.xml</path>
  1234. <offsets>
  1235. <x-m>7.67</x-m>
  1236. <y-m>2.012</y-m>
  1237. <z-m>1.55</z-m>
  1238. </offsets>
  1239. </model>
  1240. <animation>
  1241. <type>select</type>
  1242. <object-name>GBU-16_right_in</object-name>
  1243. <condition>
  1244. <equals>
  1245. <property>sim/multiplay/generic/string[4]</property>
  1246. <value>GBU-16</value>
  1247. </equals>
  1248. </condition>
  1249. </animation>
  1250. <model>
  1251. <name>AGM-65_right_in</name>
  1252. <path>Aircraft/Mako/Models/Armament/agm65/AGM-65.xml</path>
  1253. <offsets>
  1254. <x-m>8.07</x-m>
  1255. <y-m>2.012</y-m>
  1256. <z-m>1.55</z-m>
  1257. </offsets>
  1258. </model>
  1259. <animation>
  1260. <type>select</type>
  1261. <object-name>AGM-65_right_in</object-name>
  1262. <condition>
  1263. <equals>
  1264. <property>sim/multiplay/generic/string[4]</property>
  1265. <value>AGM-65 Maverick</value>
  1266. </equals>
  1267. </condition>
  1268. </animation>
  1269. <model>
  1270. <name>GBU-24_right_in</name>
  1271. <path>Aircraft/Mako/Models/Armament/GBU/gbu24.xml</path>
  1272. <offsets>
  1273. <x-m>7.57</x-m>
  1274. <y-m>2.012</y-m>
  1275. <z-m>1.55</z-m>
  1276. </offsets>
  1277. </model>
  1278. <animation>
  1279. <type>select</type>
  1280. <object-name>GBU-24_right_in</object-name>
  1281. <condition>
  1282. <equals>
  1283. <property>sim/multiplay/generic/string[4]</property>
  1284. <value>GBU-24</value>
  1285. </equals>
  1286. </condition>
  1287. </animation>
  1288. <animation>
  1289. <type>select</type>
  1290. <object-name>right.pilon0</object-name>
  1291. <condition>
  1292. <or>
  1293. <equals>
  1294. <property>sim/multiplay/generic/string[4]</property>
  1295. <value>AIM-9 Sidewinder</value>
  1296. </equals>
  1297. <equals>
  1298. <property>sim/multiplay/generic/string[4]</property>
  1299. <value>AGM-84 Harpoon</value>
  1300. </equals>
  1301. <equals>
  1302. <property>sim/multiplay/generic/string[4]</property>
  1303. <value>Sea Eagle</value>
  1304. </equals>
  1305. <equals>
  1306. <property>sim/multiplay/generic/string[4]</property>
  1307. <value>AIM-132 ASRAAM</value>
  1308. </equals>
  1309. <equals>
  1310. <property>sim/multiplay/generic/string[4]</property>
  1311. <value>MICA</value>
  1312. </equals>
  1313. <equals>
  1314. <property>sim/multiplay/generic/string[4]</property>
  1315. <value>Meteor</value>
  1316. </equals>
  1317. <equals>
  1318. <property>sim/multiplay/generic/string[4]</property>
  1319. <value>IRIS-T</value>
  1320. </equals>
  1321. <equals>
  1322. <property>sim/multiplay/generic/string[4]</property>
  1323. <value>AIM-120 Slammer</value>
  1324. </equals>
  1325. <equals>
  1326. <property>sim/multiplay/generic/string[4]</property>
  1327. <value>GBU-16</value>
  1328. </equals>
  1329. <equals>
  1330. <property>sim/multiplay/generic/string[4]</property>
  1331. <value>AGM-65 Maverick</value>
  1332. </equals>
  1333. <equals>
  1334. <property>sim/multiplay/generic/string[4]</property>
  1335. <value>GBU-24</value>
  1336. </equals>
  1337. </or>
  1338. </condition>
  1339. </animation>
  1340. <model>
  1341. <name>right_out.aim120</name>
  1342. <path>Aircraft/Mako/Models/Armament/AIM-120/AIM-120C5.xml</path>
  1343. <offsets>
  1344. <x-m>7.95</x-m>
  1345. <y-m>3.00</y-m>
  1346. <z-m>1.65</z-m>
  1347. </offsets>
  1348. </model>
  1349. <animation>
  1350. <type>select</type>
  1351. <object-name>right_out.aim120</object-name>
  1352. <condition>
  1353. <equals>
  1354. <property>sim/multiplay/generic/string[5]</property>
  1355. <value>AIM-120 Slammer</value>
  1356. </equals>
  1357. </condition>
  1358. </animation>
  1359. <model>
  1360. <name>right_in.aim120</name>
  1361. <path>Aircraft/Mako/Models/Armament/AIM-120/AIM-120C5.xml</path>
  1362. <offsets>
  1363. <x-m>7.07</x-m>
  1364. <y-m>2.012</y-m>
  1365. <z-m>1.65</z-m>
  1366. </offsets>
  1367. </model>
  1368. <animation>
  1369. <type>select</type>
  1370. <object-name>right_in.aim120</object-name>
  1371. <condition>
  1372. <equals>
  1373. <property>sim/multiplay/generic/string[4]</property>
  1374. <value>AIM-120 Slammer</value>
  1375. </equals>
  1376. </condition>
  1377. </animation>
  1378. <model>
  1379. <name>left_out.aim120</name>
  1380. <path>Aircraft/Mako/Models/Armament/AIM-120/AIM-120C5.xml</path>
  1381. <offsets>
  1382. <x-m>7.95</x-m>
  1383. <y-m>-3.00</y-m>
  1384. <z-m>1.65</z-m>
  1385. </offsets>
  1386. </model>
  1387. <animation>
  1388. <type>select</type>
  1389. <object-name>left_out.aim120</object-name>
  1390. <condition>
  1391. <equals>
  1392. <property>sim/multiplay/generic/string[1]</property>
  1393. <value>AIM-120 Slammer</value>
  1394. </equals>
  1395. </condition>
  1396. </animation>
  1397. <model>
  1398. <name>left_in.aim120</name>
  1399. <path>Aircraft/Mako/Models/Armament/AIM-120/AIM-120C5.xml</path>
  1400. <offsets>
  1401. <x-m>7.07</x-m>
  1402. <y-m>-2.012</y-m>
  1403. <z-m>1.65</z-m>
  1404. </offsets>
  1405. </model>
  1406. <animation>
  1407. <type>select</type>
  1408. <object-name>left_in.aim120</object-name>
  1409. <condition>
  1410. <equals>
  1411. <property>sim/multiplay/generic/string[2]</property>
  1412. <value>AIM-120 Slammer</value>
  1413. </equals>
  1414. </condition>
  1415. </animation>
  1416. <model>
  1417. <name>center_tank</name>
  1418. <path>Aircraft/Mako/Models/Armament/tanks/tank330.xml</path>
  1419. </model>
  1420. <animation>
  1421. <type>select</type>
  1422. <object-name>center_tank</object-name>
  1423. <condition>
  1424. <equals>
  1425. <property>sim/multiplay/generic/string[3]</property>
  1426. <value>330 Gal Droptank</value>
  1427. </equals>
  1428. </condition>
  1429. </animation>
  1430. <model>
  1431. <name>GBU-24_center</name>
  1432. <path>Aircraft/Mako/Models/Armament/GBU/gbu24.xml</path>
  1433. <offsets>
  1434. <x-m>7.27</x-m>
  1435. <y-m>0</y-m>
  1436. <z-m>0.71</z-m>
  1437. </offsets>
  1438. </model>
  1439. <animation>
  1440. <type>select</type>
  1441. <object-name>GBU-24_center</object-name>
  1442. <condition>
  1443. <equals>
  1444. <property>sim/multiplay/generic/string[3]</property>
  1445. <value>GBU-24</value>
  1446. </equals>
  1447. </condition>
  1448. </animation>
  1449. <model>
  1450. <name>AGM-65_center</name>
  1451. <path>Aircraft/Mako/Models/Armament/agm65/AGM-65.xml</path>
  1452. <offsets>
  1453. <x-m>7.97</x-m>
  1454. <y-m>0</y-m>
  1455. <z-m>0.71</z-m>
  1456. </offsets>
  1457. </model>
  1458. <animation>
  1459. <type>select</type>
  1460. <object-name>AGM-65_center</object-name>
  1461. <condition>
  1462. <equals>
  1463. <property>sim/multiplay/generic/string[3]</property>
  1464. <value>AGM-65 Maverick</value>
  1465. </equals>
  1466. </condition>
  1467. </animation>
  1468. <animation>
  1469. <type>select</type>
  1470. <object-name>center.pilon</object-name>
  1471. <condition>
  1472. <or>
  1473. <equals>
  1474. <property>sim/multiplay/generic/string[3]</property>
  1475. <value>330 Gal Droptank</value>
  1476. </equals>
  1477. <equals>
  1478. <property>sim/multiplay/generic/string[3]</property>
  1479. <value>GBU-24</value>
  1480. </equals>
  1481. </or>
  1482. </condition>
  1483. </animation>
  1484. <animation>
  1485. <type>select</type>
  1486. <object-name>shortcenterpylon</object-name>
  1487. <condition>
  1488. <equals>
  1489. <property>sim/multiplay/generic/string[3]</property>
  1490. <value>AGM-65 Maverick</value>
  1491. </equals>
  1492. </condition>
  1493. </animation>
  1494. <animation>
  1495. <type>select</type>
  1496. <object-name>afterburner</object-name>
  1497. <condition>
  1498. <property>/engines/engine[0]/afterburner</property>
  1499. </condition>
  1500. </animation>
  1501. -->
  1502. <!-- The canopy -->
  1503. <animation>
  1504. <type>translate</type>
  1505. <object-name>canopy.frontframe</object-name>
  1506. <object-name>canopy.frontbubble0</object-name>
  1507. <object-name>canopy.frontbubble1</object-name>
  1508. <property>/instrumentation/doors/crew/position-norm</property>
  1509. <factor>-1.1</factor>
  1510. <axis>
  1511. <x>1.0</x>
  1512. <y>0.0</y>
  1513. <z>0.0</z>
  1514. </axis>
  1515. </animation>
  1516. <animation>
  1517. <type>translate</type>
  1518. <object-name>canopy.backframe</object-name>
  1519. <object-name>canopy.backbubble</object-name>
  1520. <property>/instrumentation/doors/crew/position-norm</property>
  1521. <factor>1.1</factor>
  1522. <axis>
  1523. <x>1.0</x>
  1524. <y>0.0</y>
  1525. <z>0.0</z>
  1526. </axis>
  1527. </animation>
  1528. <animation>
  1529. <type>translate</type>
  1530. <object-name>canopy.backframe</object-name>
  1531. <object-name>canopy.backbubble</object-name>
  1532. <property>/instrumentation/doors/crew/position-norm</property>
  1533. <factor>0.2</factor>
  1534. <axis>
  1535. <x>0.0</x>
  1536. <y>0.0</y>
  1537. <z>1.0</z>
  1538. </axis>
  1539. </animation>
  1540. <!-- End of canopy -->
  1541. <!-- The flaperons -->
  1542. <!--
  1543. <animation>
  1544. <type>rotate</type>
  1545. <object-name>left.flaperon</object-name>
  1546. <property>/surface-positions/aileron-pos-norm</property>
  1547. <factor>-20</factor>
  1548. <axis>
  1549. <x1-m>1.85</x1-m>
  1550. <y1-m>-1.2</y1-m>
  1551. <z1-m>0.3</z1-m>
  1552. <x2-m>2.2</x2-m>
  1553. <y2-m>-3.616</y2-m>
  1554. <z2-m>0.3</z2-m>
  1555. </axis>
  1556. </animation>
  1557. <animation>
  1558. <type>rotate</type>
  1559. <object-name>right.flaperon</object-name>
  1560. <property>/surface-positions/aileron-pos-norm</property>
  1561. <factor>-20</factor>
  1562. <axis>
  1563. <x1-m>1.85</x1-m>
  1564. <y1-m>1.2</y1-m>
  1565. <z1-m>0.3</z1-m>
  1566. <x2-m>2.2</x2-m>
  1567. <y2-m>3.616</y2-m>
  1568. <z2-m>0.3</z2-m>
  1569. </axis>
  1570. </animation>-->
  1571. <animation>
  1572. <type>rotate</type>
  1573. <object-name>left.flaperon</object-name>
  1574. <property>surface-positions/flap-pos-norm</property>
  1575. <factor>-20</factor>
  1576. <axis>
  1577. <x1-m>1.85</x1-m>
  1578. <y1-m>-1.2</y1-m>
  1579. <z1-m>0.3</z1-m>
  1580. <x2-m>2.2</x2-m>
  1581. <y2-m>-3.616</y2-m>
  1582. <z2-m>0.3</z2-m>
  1583. </axis>
  1584. </animation>
  1585. <animation>
  1586. <type>rotate</type>
  1587. <object-name>right.flaperon</object-name>
  1588. <property>surface-positions/flap-pos-norm</property>
  1589. <factor>20</factor>
  1590. <axis>
  1591. <x1-m>1.85</x1-m>
  1592. <y1-m>1.2</y1-m>
  1593. <z1-m>0.3</z1-m>
  1594. <x2-m>2.2</x2-m>
  1595. <y2-m>3.616</y2-m>
  1596. <z2-m>0.3</z2-m>
  1597. </axis>
  1598. </animation>
  1599. <!-- End of the flaperons -->
  1600. <!-- The tailerons -->
  1601. <animation>
  1602. <type>rotate</type>
  1603. <object-name>left.taileron</object-name>
  1604. <property>surface-positions/left-taileron-pos-norm</property>
  1605. <factor>15</factor>
  1606. <center>
  1607. <x-m>4.5</x-m>
  1608. <y-m>-0.95</y-m>
  1609. <z-m>0.1</z-m>
  1610. </center>
  1611. <axis>
  1612. <x>0</x>
  1613. <y>1</y>
  1614. <z>0</z>
  1615. </axis>
  1616. </animation>
  1617. <animation>
  1618. <type>rotate</type>
  1619. <object-name>right.taileron</object-name>
  1620. <property>surface-positions/right-taileron-pos-norm</property>
  1621. <factor>15</factor>
  1622. <center>
  1623. <x-m>4.5</x-m>
  1624. <y-m>0.95</y-m>
  1625. <z-m>0.1</z-m>
  1626. </center>
  1627. <axis>
  1628. <x>0</x>
  1629. <y>1</y>
  1630. <z>0</z>
  1631. </axis>
  1632. </animation>
  1633. <!--
  1634. <animation>
  1635. <type>rotate</type>
  1636. <object-name>left.taileron</object-name>
  1637. <property>/surface-positions/aileron-pos-norm</property>
  1638. <factor>-10</factor>
  1639. <axis>
  1640. <x1-m>12.4</x1-m>
  1641. <y1-m>-0.97</y1-m>
  1642. <z1-m>1.84</z1-m>
  1643. <x2-m>12.91</x2-m>
  1644. <y2-m>-2.44</y2-m>
  1645. <z2-m>1.825</z2-m>
  1646. </axis>
  1647. </animation>
  1648. <animation>
  1649. <type>rotate</type>
  1650. <object-name>right.taileron</object-name>
  1651. <property>/surface-positions/aileron-pos-norm</property>
  1652. <factor>-10</factor>
  1653. <axis>
  1654. <x1-m>12.4</x1-m>
  1655. <y1-m> 0.97</y1-m>
  1656. <z1-m>1.84</z1-m>
  1657. <x2-m>12.91</x2-m>
  1658. <y2-m> 2.44</y2-m>
  1659. <z2-m>1.825</z2-m>
  1660. </axis>
  1661. </animation>
  1662. -->
  1663. <!-- End of tailerons -->
  1664. <animation>
  1665. <type>rotate</type>
  1666. <object-name>rudder</object-name>
  1667. <property>/surface-positions/rudder-pos-norm</property>
  1668. <factor>-20</factor>
  1669. <axis>
  1670. <x1-m>4.3</x1-m>
  1671. <y1-m>0</y1-m>
  1672. <z1-m>1.11</z1-m>
  1673. <x2-m>4.66</x2-m>
  1674. <y2-m>0</y2-m>
  1675. <z2-m>2.61</z2-m>
  1676. </axis>
  1677. </animation>
  1678. <!-- The Spoilers -->
  1679. <animation>
  1680. <type>rotate</type>
  1681. <object-name>spoiler0</object-name>
  1682. <property>surface-positions/speedbrake-pos-norm</property>
  1683. <factor>30</factor>
  1684. <offset-deg>0</offset-deg>
  1685. <axis>
  1686. <x1-m>-0.55</x1-m>
  1687. <y1-m>-0.245</y1-m>
  1688. <z1-m>0.94</z1-m>
  1689. <x2-m>-0.56</x2-m>
  1690. <y2-m>-0.4667</y2-m>
  1691. <z2-m>0.58</z2-m>
  1692. </axis>
  1693. </animation>
  1694. <animation>
  1695. <type>rotate</type>
  1696. <object-name>spoiler1</object-name>
  1697. <property>surface-positions/speedbrake-pos-norm</property>
  1698. <factor>-30</factor>
  1699. <offset-deg>0</offset-deg>
  1700. <axis>
  1701. <x1-m>-0.55</x1-m>
  1702. <y1-m>0.245</y1-m>
  1703. <z1-m>0.94</z1-m>
  1704. <x2-m>-0.56</x2-m>
  1705. <y2-m>0.4667</y2-m>
  1706. <z2-m>0.58</z2-m>
  1707. </axis>
  1708. </animation>
  1709. <!-- leading edge slats -->
  1710. <animation>
  1711. <type>rotate</type>
  1712. <object-name>left.slat</object-name>
  1713. <property>surface-positions/slat-pos-norm</property>
  1714. <factor>-25</factor>
  1715. <axis>
  1716. <x1-m>-0.47</x1-m>
  1717. <y1-m>-1.56</y1-m>
  1718. <z1-m>0.31</z1-m>
  1719. <x2-m>1.42</x2-m>
  1720. <y2-m>-3.6</y2-m>
  1721. <z2-m>0.28</z2-m>
  1722. </axis>>
  1723. </animation>
  1724. <animation>
  1725. <type>rotate</type>
  1726. <object-name>right.slat</object-name>
  1727. <property>surface-positions/slat-pos-norm</property>
  1728. <factor>-25</factor>
  1729. <axis>
  1730. <x1-m>-0.47</x1-m>
  1731. <y1-m>1.56</y1-m>
  1732. <z1-m>0.31</z1-m>
  1733. <x2-m>1.42</x2-m>
  1734. <y2-m>3.6</y2-m>
  1735. <z2-m>0.28</z2-m>
  1736. </axis>>
  1737. </animation>
  1738. <!-- The gear doors -->
  1739. <animation>
  1740. <type>rotate</type>
  1741. <object-name>main.geardoorleft</object-name>
  1742. <property>gear/gear[0]/position-norm</property>
  1743. <interpolation>
  1744. <entry>
  1745. <ind>0.0</ind>
  1746. <dep>0</dep>
  1747. </entry>
  1748. <entry>
  1749. <ind>0.1</ind>
  1750. <dep>-90</dep>
  1751. </entry>
  1752. <entry>
  1753. <ind>1.0</ind>
  1754. <dep>-90</dep>
  1755. </entry>
  1756. </interpolation>
  1757. <center>
  1758. <x-m>3.221</x-m>
  1759. <y-m>-0.346</y-m>
  1760. <z-m>1.081</z-m>
  1761. </center>
  1762. <axis>
  1763. <x>1</x>
  1764. <y>0</y>
  1765. <z>0</z>
  1766. </axis>
  1767. </animation>
  1768. <animation>
  1769. <type>rotate</type>
  1770. <object-name>main.geardoorright</object-name>
  1771. <property>gear/gear[0]/position-norm</property>
  1772. <interpolation>
  1773. <entry>
  1774. <ind>0.0</ind>
  1775. <dep>0</dep>
  1776. </entry>
  1777. <entry>
  1778. <ind>0.1</ind>
  1779. <dep>90</dep>
  1780. </entry>
  1781. <entry>
  1782. <ind>1.0</ind>
  1783. <dep>90</dep>
  1784. </entry>
  1785. </interpolation>
  1786. <center>
  1787. <x-m>3.221</x-m>
  1788. <y-m>0.346</y-m>
  1789. <z-m>1.081</z-m>
  1790. </center>
  1791. <axis>
  1792. <x>1</x>
  1793. <y>0</y>
  1794. <z>0</z>
  1795. </axis>
  1796. </animation>
  1797. <animation>
  1798. <type>rotate</type>
  1799. <object-name>left.geardoor</object-name>
  1800. <property>gear/gear[1]/position-norm</property>
  1801. <interpolation>
  1802. <entry>
  1803. <ind>0.0</ind>
  1804. <dep>0</dep>
  1805. </entry>
  1806. <entry>
  1807. <ind>0.01</ind>
  1808. <dep>-90</dep>
  1809. </entry>
  1810. <entry>
  1811. <ind>1.0</ind>
  1812. <dep>-90</dep>
  1813. </entry>
  1814. </interpolation>
  1815. <center>
  1816. <x-m>8.193</x-m>
  1817. <y-m>-1.219</y-m>
  1818. <z-m>1.649</z-m>
  1819. </center>
  1820. <axis>
  1821. <x>1</x>
  1822. <y>0</y>
  1823. <z>0</z>
  1824. </axis>
  1825. </animation>
  1826. <animation>
  1827. <type>rotate</type>
  1828. <object-name>right.geardoor</object-name>
  1829. <property>gear/gear[2]/position-norm</property>
  1830. <interpolation>
  1831. <entry>
  1832. <ind>0.0</ind>
  1833. <dep>0</dep>
  1834. </entry>
  1835. <entry>
  1836. <ind>0.01</ind>
  1837. <dep>90</dep>
  1838. </entry>
  1839. <entry>
  1840. <ind>1.0</ind>
  1841. <dep>90</dep>
  1842. </entry>
  1843. </interpolation>
  1844. <center>
  1845. <x-m>8.193</x-m>
  1846. <y-m>1.219</y-m>
  1847. <z-m>1.649</z-m>
  1848. </center>
  1849. <axis>
  1850. <x>1</x>
  1851. <y>0</y>
  1852. <z>0</z>
  1853. </axis>
  1854. </animation>
  1855. <!-- End of gear door -->
  1856. <!-- afterburner -->
  1857. <model>
  1858. <path>Aircraft/Mako/Models/Effects/Afterburner/EJ200-L.xml</path>
  1859. <offsets>
  1860. <x-m>6.85</x-m>
  1861. <y-m>0</y-m>
  1862. <z-m>0.1</z-m>
  1863. </offsets>
  1864. </model>
  1865. <model>
  1866. <path>Aircraft/Mako/Models/Effects/nozzles/Nozzles.xml</path>
  1867. <offsets>
  1868. <x-m>-8.83</x-m>
  1869. <y-m>0.95</y-m>
  1870. <z-m>0.3</z-m>
  1871. </offsets>
  1872. </model>
  1873. <!-- Trails and other atmospheric effects -->
  1874. <model>
  1875. <path>Aircraft/Mako/Models/Effects/Tiptrail/Tiptrail.xml</path>
  1876. <offsets>
  1877. <x-m>2</x-m>
  1878. <y-m>4.04</y-m>
  1879. <z-m>0.4</z-m>
  1880. </offsets>
  1881. </model>
  1882. <model>
  1883. <path>Aircraft/Mako/Models/Effects/Tiptrail/Tiptrail.xml</path>
  1884. <offsets>
  1885. <x-m>2</x-m>
  1886. <y-m>-4.04</y-m>
  1887. <z-m>0.4</z-m>
  1888. </offsets>
  1889. </model>
  1890. <model>
  1891. <path>Aircraft/Mako/Models/Effects/smoke/smokeL.xml</path>
  1892. <offsets>
  1893. <x-m>6</x-m>
  1894. <y-m>0.00</y-m>
  1895. <z-m>0.2</z-m>
  1896. </offsets>
  1897. </model>
  1898. <model>
  1899. <path>Aircraft/Mako/Models/Effects/trail/trailL.xml</path>
  1900. <offsets>
  1901. <x-m>24</x-m>
  1902. <y-m>0.00</y-m>
  1903. <z-m>0.2</z-m>
  1904. </offsets>
  1905. </model>
  1906. <model>
  1907. <path>Aircraft/Mako/Models/Effects/Vapour/Vapour.xml</path>
  1908. <offsets>
  1909. <x-m>-1</x-m>
  1910. <y-m>0.00</y-m>
  1911. <z-m>1.0</z-m>
  1912. </offsets>
  1913. </model>
  1914. <model>
  1915. <path>Aircraft/Mako/Models/Effects/Vapour/Vapour2.xml</path>
  1916. <offsets>
  1917. <x-m>2.5</x-m>
  1918. <y-m>-2.5</y-m>
  1919. <z-m>0.8</z-m>
  1920. </offsets>
  1921. </model>
  1922. <model>
  1923. <path>Aircraft/Mako/Models/Effects/Vapour/Vapour2.xml</path>
  1924. <offsets>
  1925. <x-m>2.5</x-m>
  1926. <y-m>2.5</y-m>
  1927. <z-m>0.8</z-m>
  1928. </offsets>
  1929. </model>
  1930. </PropertyList>