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- <?xml version="1.0" encoding="utf-8"?>
- <PropertyList>
- <name>Aircraft/c172p/Models/Effects/glass</name>
- <inherits-from>Effects/model-combined</inherits-from>
- <parameters>
- <normalmap-enabled type="int">0</normalmap-enabled>
- <lightmap-enabled type="int">0</lightmap-enabled>
- <reflection-enabled type="int">1</reflection-enabled>
- <reflection-correction type="float">0.5</reflection-correction>
- <reflect-map-enabled type="int">0</reflect-map-enabled>
- <reflection-fresnel type="float">0.5</reflection-fresnel>
- <reflection-rainbow type="float">0.3</reflection-rainbow>
- <reflection-noise type="float">0.0</reflection-noise>
- <reflection-dynamic type="int">1</reflection-dynamic>
- <texture n= "5" >
- <type>cubemap</type>
- <images>
- <positive-x>Aircraft/Generic/Effects/fgfs-sky2/1.png</positive-x>
- <negative-x>Aircraft/Generic/Effects/fgfs-sky2/4.png</negative-x>
- <positive-y>Aircraft/Generic/Effects/fgfs-sky2/2.png</positive-y>
- <negative-y>Aircraft/Generic/Effects/fgfs-sky2/3.png</negative-y>
- <positive-z>Aircraft/Generic/Effects/fgfs-sky2/6.png</positive-z>
- <negative-z>Aircraft/Generic/Effects/fgfs-sky2/5.png</negative-z>
- </images>
- </texture>
- <ambient-correction type="float">0.2</ambient-correction>
- <rendering-hint>transparent</rendering-hint>
- <transparent>true</transparent>
- <render-bin>
- <bin-number>111</bin-number>
- <bin-name>DepthSortedBin</bin-name>
- </render-bin>
- </parameters>
- <technique n="7">
- <predicate>
- <and>
- <property>/sim/rendering/rembrandt/enabled</property>
- <or>
- <less-equal>
- <value type="float">2.0</value>
- <glversion/>
- </less-equal>
- <and>
- <extension-supported>GL_ARB_shader_objects</extension-supported>
- <extension-supported>GL_ARB_shading_language_100</extension-supported>
- <extension-supported>GL_ARB_vertex_shader</extension-supported>
- <extension-supported>GL_ARB_fragment_shader</extension-supported>
- </and>
- </or>
- <extension-supported>GL_EXT_gpu_shader4</extension-supported>
- <extension-supported>GL_ARB_texture_rg</extension-supported>
- </and>
- </predicate>
- <pass>
- <lighting>true</lighting>
- <depth>
- <write-mask type="bool">false</write-mask>
- </depth>
- <material>
- <active>
- <use>material/active</use>
- </active>
- <ambient>
- <use>material/ambient</use>
- </ambient>
- <diffuse>
- <use>material/diffuse</use>
- </diffuse>
- <specular>
- <use>material/specular</use>
- </specular>
- <emissive>
- <use>material/emissive</use>
- </emissive>
- <shininess>
- <use>material/shininess</use>
- </shininess>
- <color-mode>
- <use>material/color-mode</use>
- </color-mode>
- </material>
- <blend>
- <active>
- <use>blend/active</use>
- </active>
- <source>
- <use>blend/source</use>
- </source>
- <destination>
- <use>blend/destination</use>
- </destination>
- </blend>
- <shade-model>
- <use>shade-model</use>
- </shade-model>
- <cull-face>
- <use>cull-face</use>
- </cull-face>
- <render-bin>
- <bin-number>111</bin-number>
- <bin-name>DepthSortedBin</bin-name>
- </render-bin>
- <texture-unit>
- <active>
- <use>texture[0]/active</use>
- </active>
- <unit>0</unit>
- <image>
- <use>texture[0]/image</use>
- </image>
- <filter>
- <use>texture[0]/filter</use>
- </filter>
- <wrap-s>
- <use>texture[0]/wrap-s</use>
- </wrap-s>
- <wrap-t>
- <use>texture[0]/wrap-t</use>
- </wrap-t>
- <!--
- <internal-format>
- <use>texture[0]/internal-format</use>
- </internal-format>
- -->
- <environment>
- <mode>modulate</mode>
- </environment>
- </texture-unit>
- <!-- A two-sided lighting model is set by default near the root
- of the scene graph. Perhaps that ought to be set in this
- effect?
- -->
- </pass>
- </technique>
- </PropertyList>
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