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- # generic-yasim-engine.nas -- a generic Nasal-based engine control system for YASim
- # Version 1.0.0
- #
- # Copyright (C) 2011 Ryan Miller
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License as
- # published by the Free Software Foundation; either version 2 of the
- # License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful, but
- # WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- # General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software
- # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- #
- var UPDATE_PERIOD = 0.01; # update interval for engine init() functions
- # jet engine class
- var Jet =
- {
- # creates a new engine object
- new: func(n, running = 0, idle_throttle = 0.01, max_start_n1 = 5.21, start_threshold = 5, spool_time = 4, start_time = 5, shutdown_time = 4)
- {
- # copy the Jet object
- var m = { parents: [Jet] };
- # declare object variables
- m.number = n;
- m.autostart_status = 0;
- m.autostart_id = -1;
- m.loop_running = 0;
- m.started = 0;
- m.starting = 0;
- m.idle_throttle = idle_throttle;
- m.max_start_n1 = max_start_n1;
- m.start_threshold = start_threshold;
- m.spool_time = spool_time;
- m.start_time = start_time;
- m.shutdown_time = shutdown_time;
- # create references to properties and set default values
- m.cutoff = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/cutoff", 1);
- m.cutoff.setBoolValue(!running);
- m.n1 = props.globals.getNode("engines/engine[" ~ n ~ "]/n1", 1);
- m.n1.setDoubleValue(0);
- m.out_of_fuel = props.globals.getNode("engines/engine[" ~ n ~ "]/out-of-fuel", 1);
- m.out_of_fuel.setBoolValue(0);
- m.reverser = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/reverser", 1);
- m.reverser.setBoolValue(0);
- m.rpm = props.globals.getNode("engines/engine[" ~ n ~ "]/rpm", 1);
- m.rpm.setDoubleValue(running ? 100 : 0);
- m.running = props.globals.getNode("engines/engine[" ~ n ~ "]/running", 1);
- m.running.setBoolValue(running);
- m.serviceable = props.globals.getNode("engines/engine[" ~ n ~ "]/serviceable", 1);
- m.serviceable.setBoolValue(1);
- m.starter = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/starter", 1);
- m.starter.setBoolValue(0);
- m.throttle = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/throttle", 1);
- m.throttle.setDoubleValue(0);
- m.throttle_lever = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/throttle-lever", 1);
- m.throttle_lever.setDoubleValue(0);
- m.mp_engine_status = props.globals.getNode("sim/multiplay/generic/string[8]", 1);
- m.mp_engine_status.setValue(0);
- # return our new object
- return m;
- },
- # engine-specific autostart
- autostart: func
- {
- if (me.autostart_status)
- {
- me.autostart_status = 0;
- me.cutoff.setBoolValue(1);
- }
- else
- {
- me.autostart_status = 1;
- me.starter.setBoolValue(1);
- settimer(func
- {
- me.cutoff.setBoolValue(0);
- }, me.max_start_n1 / me.start_time);
- }
- },
- # creates an engine update loop (optional)
- init: func
- {
- if (me.loop_running) return;
- me.loop_running = 1;
- var loop = func
- {
- me.update();
- settimer(loop, UPDATE_PERIOD);
- };
- settimer(loop, 0);
- },
- # updates the engine
- update: func
- {
- if (me.running.getBoolValue() and !me.started)
- {
- me.running.setBoolValue(0);
- #me.mp_engine_status.setValue(3);
- }
- if (me.cutoff.getBoolValue() or !me.serviceable.getBoolValue() or me.out_of_fuel.getBoolValue())
- {
- var rpm = me.rpm.getValue();
- var time_delta = getprop("sim/time/delta-realtime-sec");
- if (me.starter.getBoolValue())
- {
- rpm += time_delta * me.spool_time;
- me.rpm.setValue(rpm >= me.max_start_n1 ? me.max_start_n1 : rpm);
- me.mp_engine_status.setValue(1);
- }
- else
- {
- rpm -= time_delta * me.shutdown_time;
- me.rpm.setValue(rpm <= 0 ? 0 : rpm);
- me.running.setBoolValue(0);
- me.throttle.setDoubleValue(0);
- me.throttle_lever.setDoubleValue(0);
- me.started = 0;
-
- if ( me.rpm.getValue() > 0 ) {
- me.mp_engine_status.setValue(3);
- }
- else {
- me.mp_engine_status.setValue(0);
- }
- }
- }
- elsif (me.starter.getBoolValue())
- {
- var rpm = me.rpm.getValue();
- if (rpm >= me.start_threshold)
- {
- var time_delta = getprop("sim/time/delta-realtime-sec");
- rpm += time_delta * me.spool_time;
- me.rpm.setValue(rpm);
- if (rpm >= me.n1.getValue())
- {
- me.running.setBoolValue(1);
- me.starter.setBoolValue(0);
- me.mp_engine_status.setValue(2);
- me.started = 1;
- }
- else
- {
- me.running.setBoolValue(0);
- me.mp_engine_status.setValue(1);
- }
- }
- }
- elsif (me.running.getBoolValue())
- {
- me.throttle_lever.setValue(me.idle_throttle + (1 - me.idle_throttle) * me.throttle.getValue());
- me.rpm.setValue(me.n1.getValue());
- me.mp_engine_status.setValue(2);
- }
- }
- };
- # turboprop engine class
- var turboprop_condition_cutoff = 0.001; # minimum condition value for YASim turboprops to start
- var Turboprop =
- {
- new: func(n, running = 0, min_condition = 0.2)
- {
- # copy the Turboprop object
- var m = { parents: [Turboprop] };
- # declare object variables
- m.number = n;
- m.autostart_status = 0;
- m.loop_running = 0;
- m.min_condition = min_condition;
- # create references to properties and set default values
- m.condition = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/condition", 1);
- m.condition.setDoubleValue(0);
- m.condition_lever = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/condition-lever", 1);
- m.condition_lever.setDoubleValue(running ? min_condition : 0);
- m.cutoff = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/cutoff", 1);
- m.cutoff.setBoolValue(!running);
- m.n1 = props.globals.getNode("engines/engine[" ~ n ~ "]/n1", 1);
- m.n1.setDoubleValue(running ? 100 : 0);
- m.n2 = props.globals.getNode("engines/engine[" ~ n ~ "]/n2", 1);
- m.n2.setDoubleValue(0);
- m.out_of_fuel = props.globals.getNode("engines/engine[" ~ n ~ "]/out-of-fuel", 1);
- m.out_of_fuel.setBoolValue(0);
- m.propeller_feather = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/propeller-feather", 1);
- m.propeller_feather.setBoolValue(0);
- m.starter = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/starter", 1);
- m.starter.setBoolValue(0);
- # return our new object
- return m;
- },
- # engine-specific autostart
- autostart: func
- {
- if (me.autostart_status)
- {
- me.autostart_status = 0;
- me.cutoff.setBoolValue(1);
- me.condition.setValue(0);
- }
- else
- {
- me.autostart_status = 1;
- me.cutoff.setBoolValue(0);
- me.starter.setBoolValue(1);
- me.condition.setValue(me.min_condition);
- }
- },
- # creates an engine update loop (optional)
- init: func
- {
- if (me.loop_running) return;
- me.loop_running = 1;
- var loop = func
- {
- me.update();
- settimer(loop, UPDATE_PERIOD);
- };
- settimer(loop, 0);
- },
- # updates the engine
- update: func
- {
- if (me.cutoff.getBoolValue())
- {
- me.out_of_fuel.setBoolValue(1);
- }
- if (me.starter.getBoolValue() and me.condition_lever.getValue() < turboprop_condition_cutoff and me.condition.getValue() >= me.min_condition)
- {
- me.condition_lever.setValue(me._get_condition_value(me.condition.getValue()));
- }
- elsif (me.condition_lever.getValue() < turboprop_condition_cutoff and me.n2.getValue() < 0.5)
- {
- if (me.propeller_feather.getBoolValue())
- {
- me.n1.setValue(0);
- }
- me.condition_lever.setValue(0);
- }
- if (me.n2.getValue() >= 0.5)
- {
- if (me.condition_lever.getValue() >= turboprop_condition_cutoff)
- {
- me.condition_lever.setValue(me._get_condition_value(me.condition.getValue()));
- }
- else
- {
- me.condition_lever.setValue(0);
- }
- me.n1.setValue(me.n2.getValue());
- }
- },
- _get_condition_value: func(v)
- {
- if (v >= me.min_condition)
- {
- return turboprop_condition_cutoff + (v - me.min_condition) / (1 - me.min_condition) * (1 - turboprop_condition_cutoff);
- }
- return v / me.min_condition * turboprop_condition_cutoff;
- }
- };
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