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@@ -0,0 +1,125 @@
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+<?xml version="1.0" encoding="utf-8"?>
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+
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+<PropertyList>
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+ <name>ec130_b4_reflect-uber</name>
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+ <inherits-from>Effects/model-combined-deferred</inherits-from>
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+ <parameters>
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+ <normalmap-enabled type="int">1</normalmap-enabled>
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+ <normalmap-dds type="int">0</normalmap-dds>
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+ <rain-enabled>1</rain-enabled>
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+ <texture n="2">
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+ <image>Aircraft/Gnat_T1/Models/Effects/bumpmap.png</image>
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+ <filter>linear-mipmap-linear</filter>
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+ <wrap-s>repeat</wrap-s>
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+ <wrap-t>repeat</wrap-t>
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+ <internal-format>normalized</internal-format>
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+ </texture>
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+ <!--lightmap-->
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+ <lightmap-enabled type="int">1</lightmap-enabled>
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+ <lightmap-multi type="int">1</lightmap-multi>
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+ <lightmap-factor type="float" n="0"><use>/systems/electrical/outputs/beacon-itensity</use></lightmap-factor>
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+ <lightmap-color type="vec3d" n="0"> 1.0 0.0 0.0 </lightmap-color>
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+ <lightmap-factor type="float" n="1"><use>/systems/electrical/outputs/taxi-light-itensity</use></lightmap-factor>
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+ <lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color>
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+ <lightmap-factor type="float" n="2"><use>/systems/electrical/outputs/landing-light-intensity</use></lightmap-factor>
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+ <lightmap-color type="vec3d" n="2">1.0 1.0 1.0 </lightmap-color>
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+ <lightmap-factor type="float" n="3">0.0</lightmap-factor>
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+ <lightmap-color type="vec3d" n="3">1.0 0.0 0.0 </lightmap-color>
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+ <texture n="3">
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+ <image>Aircraft/Gnat_T1/Models/Effects/Lightmaps.png</image>
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+ <filter>linear-mipmap-linear</filter>
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+ <wrap-s>clamp</wrap-s>
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+ <wrap-t>clamp</wrap-t>
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+ <internal-format>normalized</internal-format>
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+ </texture>
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+
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+ <reflection-enabled type="int">1</reflection-enabled>
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+ <reflect-map-enabled type="int">1</reflect-map-enabled>
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+ <reflection-correction type="float"><use>/sim/rendering/refl_correction</use></reflection-correction>
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+ <reflection-fresnel-factor type="float"><use>/sim/rendering/fresnel-factor</use></reflection-fresnel-factor>
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+ <reflection-dynamic type="int">1</reflection-dynamic>
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+ <texture n="4">
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+ <image>Aircraft/Gnat_T1/Models/Effects/greymap.png</image>
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+ <filter>linear-mipmap-linear</filter>
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+ <wrap-s>clamp</wrap-s>
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+ <wrap-t>clamp</wrap-t>
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+ <internal-format>normalized</internal-format>
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+ </texture>
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+ <texture n="5">
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+ <type>cubemap</type>
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+ <images>
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+ <positive-x>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_px.png</positive-x>
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+ <negative-x>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_nx.png</negative-x>
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+ <positive-y>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_py.png</positive-y>
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+ <negative-y>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_ny.png</negative-y>
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+ <positive-z>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_pz.png</positive-z>
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+ <negative-z>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_nz.png</negative-z>
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+ </images>
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+ </texture>
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+ <reflection-fresnel type="float">0.01</reflection-fresnel>
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+ <reflection-rainbow type="float">0.2</reflection-rainbow>
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+ <reflection-noise type="float">0.01</reflection-noise>
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+ <ambient-correction type="float">0.0</ambient-correction>
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+ <dirt-enabled type="int">0</dirt-enabled>
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+ <dirt-color type="vec3d">1.0 1.0 1.0</dirt-color>
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+ <dirt-factor type="float">0.5</dirt-factor>
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+ </parameters>
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+
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+<!-- ####################
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+### NORMALMAP INCLUDE ###
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+######################### -->
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+
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+ <generate>
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+ <tangent type="int">6</tangent>
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+ <binormal type="int">7</binormal>
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+ </generate>
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+
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+ <technique n="4">
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+ <pass>
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+ <program>
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+ <attribute>
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+ <name>tangent</name>
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+ <index>6</index>
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+ </attribute>
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+ <attribute>
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+ <name>binormal</name>
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+ <index>7</index>
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+ </attribute>
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+ </program>
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+ </pass>
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+ </technique>
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+
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+ <technique n="7">
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+ <pass>
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+ <program>
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+ <attribute>
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+ <name>tangent</name>
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+ <index>6</index>
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+ </attribute>
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+ <attribute>
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+ <name>binormal</name>
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+ <index>7</index>
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+ </attribute>
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+ </program>
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+ </pass>
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+ </technique>
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+
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+ <technique n="9">
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+ <pass>
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+ <program>
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+ <attribute>
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+ <name>tangent</name>
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+ <index>6</index>
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+ </attribute>
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+ <attribute>
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+ <name>binormal</name>
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+ <index>7</index>
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+ </attribute>
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+ </program>
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+ </pass>
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+ </technique>
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+
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+<!-- ########################
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+### END NORMALMAP INCLUDE ###
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+############################# -->
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+</PropertyList>
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