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- <?xml version="1.0" encoding="utf-8"?>
- <PropertyList>
- <name>reflect-uber1</name>
- <inherits-from>Effects/model-combined-deferred</inherits-from>
- <parameters>
- <normalmap-enabled type="int">1</normalmap-enabled>
- <normalmap-dds type="int">0</normalmap-dds>
- <rain-enabled>1</rain-enabled>
- <texture n="2">
- <image>Aircraft/FGR2/Models/Effects/reflection/2bump-10.png</image>
- <filter>linear-mipmap-linear</filter>
- <wrap-s>repeat</wrap-s>
- <wrap-t>repeat</wrap-t>
- <internal-format>normalized</internal-format>
- </texture>
- <!--lightmap-->
- <lightmap-enabled type="int">1</lightmap-enabled>
- <lightmap-multi type="int">1</lightmap-multi>
- <lightmap-factor type="float" n="0"><use>/systems/electrical/outputs/beacon-itensity</use></lightmap-factor>
- <lightmap-color type="vec3d" n="0"> 1.0 0.0 0.0 </lightmap-color>
- <lightmap-factor type="float" n="1"><use>/systems/electrical/outputs/taxi-light-itensity</use></lightmap-factor>
- <lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color>
- <lightmap-factor type="float" n="2"><use>/systems/electrical/outputs/landing-light-intensity</use></lightmap-factor>
- <lightmap-color type="vec3d" n="2">1.0 1.0 1.0 </lightmap-color>
- <lightmap-factor type="float" n="3">0.0</lightmap-factor>
- <lightmap-color type="vec3d" n="3">1.0 0.0 0.0 </lightmap-color>
- <texture n="3">
- <image>Aircraft/FGR2/Models/Effects/reflection/Lightmaps.png</image>
- <filter>linear-mipmap-linear</filter>
- <wrap-s>clamp</wrap-s>
- <wrap-t>clamp</wrap-t>
- <internal-format>normalized</internal-format>
- </texture>
- <reflection-enabled type="int">1</reflection-enabled>
- <reflect-map-enabled type="int">1</reflect-map-enabled>
- <reflection-correction type="float"><use>/sim/rendering/refl_correction</use></reflection-correction>
- <reflection-dynamic type="int">1</reflection-dynamic>
- <texture n="4">
- <image>Aircraft/FGR2/Models/Effects/reflection/greymap.png</image>
- <filter>linear-mipmap-linear</filter>
- <wrap-s>clamp</wrap-s>
- <wrap-t>clamp</wrap-t>
- <internal-format>normalized</internal-format>
- </texture>
- <texture n="5">
- <type>cubemap</type>
- <images>
- <positive-x>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_px.png</positive-x>
- <negative-x>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_nx.png</negative-x>
- <positive-y>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_py.png</positive-y>
- <negative-y>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_ny.png</negative-y>
- <positive-z>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_pz.png</positive-z>
- <negative-z>Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_nz.png</negative-z>
- </images>
- </texture>
- <reflection-fresnel type="float">0.01</reflection-fresnel>
- <reflection-rainbow type="float">0.2</reflection-rainbow>
- <reflection-noise type="float">0.01</reflection-noise>
- <ambient-correction type="float">0.0</ambient-correction>
- <dirt-enabled type="int">0</dirt-enabled>
- <dirt-color type="vec3d">1.0 1.0 1.0</dirt-color>
- <dirt-factor type="float">0.5</dirt-factor>
- </parameters>
- <!-- ####################
- ### NORMALMAP INCLUDE ###
- ######################### -->
- <generate>
- <tangent type="int">6</tangent>
- <binormal type="int">7</binormal>
- </generate>
- <technique n="4">
- <pass>
- <program>
- <attribute>
- <name>tangent</name>
- <index>6</index>
- </attribute>
- <attribute>
- <name>binormal</name>
- <index>7</index>
- </attribute>
- </program>
- </pass>
- </technique>
- <technique n="7">
- <pass>
- <program>
- <attribute>
- <name>tangent</name>
- <index>6</index>
- </attribute>
- <attribute>
- <name>binormal</name>
- <index>7</index>
- </attribute>
- </program>
- </pass>
- </technique>
- <technique n="9">
- <pass>
- <program>
- <attribute>
- <name>tangent</name>
- <index>6</index>
- </attribute>
- <attribute>
- <name>binormal</name>
- <index>7</index>
- </attribute>
- </program>
- </pass>
- </technique>
- <!-- ########################
- ### END NORMALMAP INCLUDE ###
- ############################# -->
- </PropertyList>
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