fgr2.ac
range
0
30000
Aircraft/FGR-2/Sounds/mp-sound.xml
var livery_update = aircraft.livery_update.new("Aircraft/FGR-2/Models/liveries", 30);
var self = cmdarg();
var aliases = [];
for (var i = 0; i < 6; i += 1) {
var door = self.getNode("sim/model/bo105/doors/door[" ~ i ~ "]/position-norm", 1);
var generic = self.getNode("sim/multiplay/generic/float[" ~ i ~ "]", 1);
door.alias(generic);
append(aliases, door);
}
#if you're just using the pack, change the values according to the MP bindings in the -set.xml file
#you don't need to delete the entries if the path is nil - it gets skipped automatically and the MP path is just ignored
var mirrorValues = [
mpVar.new(mpPath~"sim/multiplay/generic/int[7]", mpPath~"sim/crashed"),
mpVar.new(mpPath~"sim/multiplay/generic/int[0]", navSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[1]", beaconSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[1]", strobeSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[2]", landingSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[3]", taxiSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[3]", probeSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[0]", whiteSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[8]", searchSwitch),
];
#loop at the default MP transfer frequency (10Hz)
var mirrorTimer = maketimer(0.1, func {
foreach(var mir; mirrorValues) {
mir.check();
}
});
mirrorTimer.start();
#### NAV LIGHTS ####
#class for a periodic fade in/out animation - for flashing, use rather standard aircraft.light.new(), as in Beacon and Strobe section
var lightCycle = {
#constructor
new: func(propSwitch, propOut) {
m = { parents: [lightCycle] };
props.globals.initNode(propOut, 0, "DOUBLE");
props.globals.initNode(propSwitch, 1, "BOOL");
m.fadeIn = 0.4 + rand()*0.05-0.025; #fade in time
m.fadeOut = 0.4 + rand()*0.05-0.025; #fade out time
m.stayOn = 1.5 + rand()*0.05-0.025; #stable on period
m.stayOff = 1 + rand()*0.05-0.025; #stable off period
m.turnOff = 0.12; #fade out time when turned off
m.phase = 0; #phase to be run on next timer call: 0 -> fade in, 1 -> stay on, 2 -> fade out, 3 -> stay off
m.cycleTimer = maketimer(0.1, func {
if(getprop(propSwitch)) {
if(m.phase == 0) {
interpolate(propOut, 1, m.fadeIn);
m.phase = 1;
m.cycleTimer.restart(m.fadeIn);
}
else if(m.phase == 1){
m.phase = 2;
m.cycleTimer.restart(m.stayOn);
}
else if(m.phase == 2){
interpolate(propOut, 0, m.fadeOut);
m.phase = 3;
m.cycleTimer.restart(m.fadeOut);
}
else if(m.phase == 3){
m.phase = 0;
m.cycleTimer.restart(m.stayOff);
}
}
else {
interpolate(propOut, 0, m.turnOff); #kills any currently ongoing interpolation
m.phase = 0;
}
});
m.cycleTimer.singleShot = 1;
if(propSwitch==nil) {
m.listen = nil;
return m;
}
m.listen = setlistener(propSwitch, func{m.cycleTimer.restart(0);}); #handle switch changes
m.cycleTimer.restart(0); #start the looping
return m;
},
#destructor
del: func {
if(me.listen!=nil) removelistener(me.listen);
me.cycleTimer.stop();
},
};
#By default, the switch property is initialized to 1 (only if no value is already assigned). Don't change the class implementation! To override this, set the property manually. You don't need to care if any other code already does it for you.
var navLights = nil;
if(!navStillOn) {
navLights = lightCycle.new(navSwitch, lightsPath~"nav-lights-intensity");
### Uncomment and tune those to customize times ###
#navLights.fadeIn = 0.4; #fade in time
#navLights.fadeOut = 0.4; #fade out time
#navLights.stayOn = 3 + rand()*0.05-0.025; #stable on period
#navLights.stayOff = 0.6; #stable off period
#navLights.turnOff = 0.12; #fade out time when turned off
}
### BEACON ###
var beacon = nil;
if(beaconSwitch!=nil) {
props.globals.initNode(beaconSwitch, 1, "BOOL");
beacon = aircraft.light.new(lightsPath~"beacon-state",
[0.0, 1.0 + rand()*0.05-0.025], beaconSwitch);
}
### STROBE ###
var strobe = nil;
if(strobeSwitch!=nil) {
props.globals.initNode(strobeSwitch, 1, "BOOL");
strobe = aircraft.light.new(lightsPath~"strobe-state",
[0.0, 0.87 + rand()*0.05-0.025], strobeSwitch);
}
### LIGHT FADING ###
#class for controlling fade in/out behavior - propIn is a control property (handled as a boolean) and propOut is interpolated
#all light brightness animations in xmls depend on propOut (Rembrandt brightness, material emission, flares transparency, ...)
var lightFadeInOut = {
#constructor
new: func(propSwitch, propOut) {
m = { parents: [lightFadeInOut] };
m.fadeIn = 0.3; #some sane defaults
m.fadeOut = 0.4;
if(propSwitch==nil) {
m.listen = nil;
return m;
}
props.globals.initNode(propSwitch, 1, "BOOL");
m.isOn = getprop(propSwitch);
props.globals.initNode(propOut, m.isOn, "DOUBLE");
m.listen = setlistener(propSwitch,
func {
if(m.isOn and !getprop(propSwitch)) {
interpolate(propOut, 0, m.fadeOut);
m.isOn = 0;
}
if(!m.isOn and getprop(propSwitch)) {
interpolate(propOut, 1, m.fadeIn);
m.isOn = 1;
}
}
);
return m;
},
#destructor
del: func {
if(me.listen!=nil) removelistener(me.listen);
},
};
fadeLanding = lightFadeInOut.new(landingSwitch, lightsPath~"landing-lights-intensity");
fadeLanding = lightFadeInOut.new(searchSwitch, lightsPath~"search-lights-intensity");
fadeTaxi = lightFadeInOut.new(taxiSwitch, lightsPath~"taxi-light-intensity");
fadeProbe = lightFadeInOut.new(probeSwitch, lightsPath~"probe-light-intensity");
fadeWhite = lightFadeInOut.new(whiteSwitch, lightsPath~"white-light-intensity");
if(navStillOn) {
navLights = lightFadeInOut.new(navSwitch, lightsPath~"nav-lights-intensity");
navLights.fadeIn = 0.1;
navLights.fadeOut = 0.12;
}
#manipulate times if defaults don't fit your needs:
#fadeLanding.fadeIn = 0.5;
#fadeLanding.fadeOut = 0.8;
### the rest of your model load embedded Nasal code ###
]]>
#prevent multiple timers and listeners from running and fighting on next connect
#cleanly destroy MP property mirroring
mirrorTimer.stop();
mirrorTimer = nil;
mirrorValues = nil;
#cleanly destroy nav lights
if(navStillOn) {
navLights.del();
}
else {
if(navSwitch!=nil) setprop(navSwitch, 0);
navLights.del();
if(navSwitch!=nil) navLights.cycleTimer = nil;
navLights = nil;
}
#cleanly destroy beacon
if(beaconSwitch!=nil) setprop(beaconSwitch, 0);
beacon.del();
beacon = nil;
#cleanly destroy strobe
if(strobeSwitch!=nil) setprop(strobeSwitch, 0);
strobe.del();
strobe = nil;
#cleanly destroy light fade in/out animation objects
fadeLanding.del();
fadeTaxi.del();
fadeProbe.del();
fadeWhite.del();
### the rest of your model unload embedded Nasal code ###
livery_update.stop();
material
MidFuselageSides
PortCoolingDoorOutside
StarCoolingDoorOutside
sim/model/livery
MidFuselageSides
F2L_T.jpg
material
FrontFuselageSides
OuterFuelDoor
sim/model/livery
FrontFuselageSides
F1L_T.jpg
material
MidFuselageTop
PortBellyCoolingDoor
StarBellyCoolingDoor
sim/model/livery
MidFuselageTop
F2B_T.jpg
material
FrontFuselageTop
sim/model/livery
FrontFuselageTop
F1B_T.jpg
material
RearFuselage
FrontCanopyFrame
RearCanopyFrame
sim/model/livery
RearFuselage
F3L_T.jpg
material
VertStabRoot
PortPeriscope
sim/model/livery
VertStabRoot
f3b_T.jpg
material
PortVertStab
PortRudder
PortElevator
sim/model/livery
PortVertStab
TEX1_T.jpg
material
StarVertStab
StarRudder
StarElevator
sim/model/livery
StarVertStab
TEX3_T.jpg
material
PortWingTop
PortWingTipTop
PortFlapTop
PortAileronTop
PortOuterSlatTop
PortInnerSlatTop
PortSpoilerTop
sim/model/livery
PortWingTop
LEFT WING_T.jpg
material
StarWingTop
StarWingTipTop
StarFlapTop
StarAileronTop
StarOuterSlatTop
StarInnerSlatTop
StarSpoilerTop
sim/model/livery
StarWingTop
RIGHT WING_T.jpg
material
PortWingBottom
PortWingTipBottom
PortFlapBottom
PortAileronBottom
PortGearDoor
PortOuterGearDoorOutside
PortSpeedBrakeBottom
PortInnerSlatBottom
PortOuterSlatBottom
sim/model/livery
PortWingBottom
LEFT WING BOTTOM_T.jpg
material
StarWingBottom
StarWingTipBottom
StarFlapBottom
StarAileronBottom
StarGearDoor
StarOuterGearDoorOutside
StarSpeedBrakeBottom
StarInnerSlatBottom
StarOuterSlatBottom
sim/model/livery
StarWingBottom
RIGHT WING BOTTOM_T.jpg
material
PortOuterGearDoorOutside
StarOuterGearDoorOutside
PortInnerGearDoor
StarInnerGearDoor
RearNoseDoor
FrontNoseDoor
sim/model/livery
Gears
GEAR_T.jpg
shader
chrome
Aircraft/Generic/Effects/glass_shader.png
FrontMirrors
RearMirrors
RearTopMirror
shader
chrome
Aircraft/Generic/Effects/glass_shader.png
RR-canopyGlass
part_1_LOD_100
part_38_LOD_100
F-canopyGlass
part_37_LOD_100
Aircraft/FGR-2/Models/Effects/mirror/mirror
FrontMirrors
RearMirrors
RearTopMirror
Effects/model-transparent
FrontCanopyGlass
RearCanopyGlass
CenterWindscreenGlass
WindscreenGlass
Aircraft/FGR-2/Models/interior.xml
0
0
0
0
Aircraft/FGR-2/Models/Effects/tiptrail/tiptrail.xml
3.9
-6.3
0.3
0
Aircraft/FGR-2/Models/Effects/tiptrail/tiptrail.xml
3.9
6.3
0.3
0
Aircraft/FGR-2/Models/Effects/trail/trailL.xml
12.0
-0.7
0.0
Aircraft/FGR-2/Models/Effects/trail/trailR.xml
12.0
0.7
0.0
select
PortUpperStrut
StarUpperStrut
PortLowerStrut
StarLowerStrut
gear/gear[1]/position-norm
0.1
rotate
PortActuator2Mount
PortLowerActuator
PortUpperStrut
PortLowerSpring
PortUpperSpring
PortMidStrut
PortLowerStrut
PortTireAxle
PortWheel
PortTire
PortLowerSpringBlock
PortLowerActuator2
PortUpperActuator2
PortUpperActuator
PortLowerActuator
PortUpperCouplers
gear/gear[0]/position-norm
0 -96
1 0
0.665
-2.693
-0.196
-1
-0.295
-0.295
rotate
PortLowerActuator2
PortUpperActuator2
gear/gear[0]/position-norm
0 -115
1 0
0.587
-2.699
-0.491
1
0
0.10
rotate
StarActuator2Mount
StarLowerActuator
StarUpperStrut
StarLowerSpring
StarUpperSpring
StarMidStrut
StarLowerStrut
StarTireAxle
StarWheel
StarTire
StarLowerSpringBlock
StarLowerActuator2
StarUpperActuator2
StarUpperActuator
StarLowerActuator
StarUpperCouplers
gear/gear[1]/position-norm
0 -96
1 0
0.665
2.693
-0.196
1
-0.295
0.295
rotate
StarLowerActuator2
StarUpperActuator2
gear/gear[1]/position-norm
0 115
1 0
0.587
2.699
-0.491
1
0
0.10
rotate
NoseUpperStrut
NoseActuatorMount
NoseHosesandBlock
NoseLowerActuator
NoseUpperActuator
NoseLowerStrut
NoseAxlePlus
NoseUpperSpring
NoseGearCollar
NoseLowerSpring
StarNoseWheel
PortNoseWheel
NoseWheelMount
UpperSpringMount
gear/gear[2]/position-norm
0 98
1 0
-6.486
0.0
0.049
0
-1
0
rotate
NoseLowerActuator
NoseUpperActuator
gear/gear[2]/position-norm
0 105
1 0
-6.469
0.0
-0.598
0
1
0
rotate
NoseLowerStrut
NoseAxlePlus
NoseUpperSpring
NoseGearCollar
NoseLowerSpring
StarNoseWheel
PortNoseWheel
PortWheelMount
surface-positions/rudder-pos-norm
0
-45
-6.479
0
-1.077
-6.479
0
-1.435
rotate
FrontNoseDoor
FrontNoseDoorFrame
GearDoorActuator
FrontNoseDoorFrame
NoseAntenna
LandingLightCenter
gear/gear[2]/position-norm
0 103
1 0
-6.701
0.0
-0.245
0
-1
0
rotate
GearDoorActuator
gear/gear[2]/position-norm
0 103
1 0
-6.766
0.0
-0.860
0
1
0
rotate
RearNoseDoor
RearNoseDoorFrame
gear/gear[2]/position-norm
0.0 0
0.2 -95
1.0 -95
-4.411
0.266
-0.185
-5.932
0.273
-0.193
rotate
PortGearDoor
PortGearDoorInside
PortGearDoorFrame
gear/gear[0]/position-norm
0.0
0.0
20.0
99
1.00
99
1
99
0.665
-2.693
-0.196
-1
-0.295
-0.295
rotate
StarGearDoor
StarGearDoorInside
StarGearDoorFrame
gear/gear[0]/position-norm
0.0
0.0
20.0
99
1.00
99
1
99
0.665
2.693
-0.196
1
-0.295
0.295
rotate
PortInnerGearDoor
PortInnerGearDoorFrame
gear/gear[0]/position-norm
0.0
0.0
0.1
92.0
0.75
92.0
1.0
92.0
-0.474
-1.100
-0.276
0.222
-1.105
-0.334
rotate
StarInnerGearDoor
StarInnerGearDoorFrame
gear/gear[1]/position-norm
0.0
0.0
0.1
-92.0
0.75
-92.0
1.0
-92.0
-0.474
1.100
-0.276
0.222
1.105
-0.334
rotate
PortOuterGearDoorInside
PortOuterGearDoorOutside
PortOuterGearDoorFrame
gear/gear[0]/position-norm
0.0
0.0
0.1
130.0
0.75
130.0
1.0
130
0.918
-2.748
-0.260
0.759
-2.826
-0.260
rotate
StarOuterGearDoorTop
StarOuterGearDoorOutside
gear/gear[1]/position-norm
0.0
0.0
0.1
-130.0
0.75
-130.0
1.0
-130.0
0.918
2.748
-0.260
0.759
2.826
-0.260
rotate
PortElevator
PortElevator2
PortElevatorPivot
surface-positions/elevator-pos-norm
15
0
6.888
-0.313
1.276
0
1
0
rotate
StarElevator
StarElevator2
StarElevatorPivot
surface-positions/elevator-pos-norm
-15
0
6.888
0.313
1.276
0
-1
0
rotate
PortAileronTop
PortAileronBottom
PortAileronFrame
surface-positions/aileron-pos-norm
15
0
2.312
-4.047
-0.262
1.826
-2.647
-0.260
rotate
PortSpoilerTop
PortSpoilerBottom
PortSpoilerFrame
surface-positions/aileron-pos-norm
30
0
1.986
-4.045
-0.185
1.383
-2.782
-0.136
rotate
StarAileronTop
StarAileronBottom
StarAileronFrame
surface-positions/aileron-pos-norm
15
0
2.312
4.047
-0.262
1.826
2.647
-0.260
rotate
StarSpoilerTop
StarSpoilerBottom
StarSpoilerFrame
surface-positions/aileron-pos-norm
30
0
1.986
4.045
-0.185
1.383
2.782
-0.136
rotate
PortRudder
StarRudder
RudderFrame
surface-positions/rudder-pos-norm
-15
7.145
0
1.529
7.933
0
3.184
rotate
PortFlapTop
PortFlapBottom
PortFlapFrame
surface-positions/flap-pos-norm
45
1.810
-2.648
-0.250
1.352
-1.289
-0.231
rotate
StarFlapTop
StarFlapBottom
StarFlapFrame
surface-positions/flap-pos-norm
-45
1.810
2.648
-0.250
1.352
1.289
-0.231
rotate
PortCoolingDoorOutside
PortCoolingDoorInside
PortCoolingDoorFrame
surface-positions/flap-pos-norm
-25
2.249
-1.113
0.881
1
0
-0.14
rotate
StarCoolingDoorOutside
StarCoolingDoorInside
StarCoolingDoorFrame
surface-positions/flap-pos-norm
25
2.249
1.113
0.881
1
0.1
-0.14
rotate
PortBellyCoolingDoor
surface-positions/flap-pos-norm
00
0.5-80
0.553
-0.192
-0.306
-0.350
-0.188
-0.284
rotate
StarBellyCoolingDoor
surface-positions/flap-pos-norm
00
0.580
0.553
0.192
-0.306
-0.350
0.188
-0.284
rotate
PortInnerSlatTop
PortInnerSlatBottom
PortInnerSlatFrame
PortInnerSlatBulkheads
surface-positions/flap-pos-norm
00
0.5-14
0.524
-4.139
-0.143
-1.452
-2.223
-0.135
rotate
PortOuterSlatTop
PortOuterSlatBottom
PortOuterSlatFrame
PortOuterSlatBulkheads
surface-positions/flap-pos-norm
00
0.5-14.00
2.037
-5.565
0.113
0.403
-4.141
-0.137
rotate
StarInnerSlatTop
StarInnerSlatBottom
StarInnerSlatFrame
surface-positions/flap-pos-norm
00
0.514
0.524
4.139
-0.143
-1.452
2.223
-0.135
rotate
StarOuterSlatTop
StarOuterSlatBottom
StarOuterSlatFrame
surface-positions/flap-pos-norm
00
0.514.00
2.037
5.565
0.113
0.403
4.141
-0.137
rotate
PortUpperSpeedBrakeActuator
PortLowerSpeedBrakeActuator
surface-positions/speedbrake-pos-norm
00
0.9939
1.521
-2.005
-0.248
0.12
-1
0
rotate
PortSpeedBrakeTop
PortSpeedBrakeBottom
PortSpeedBrakeFrame
PortSpeedBrakeActuatorMount
surface-positions/speedbrake-pos-norm
00
2.2104
0.847
-2.402
-0.295
0.578
-1.777
-0.363
translate
PortLowerSpeedBrakeActuator
surface-positions/speedbrake-pos-norm
00
8.0-2.00
1.314
-2.085
-0.252
0.460
0.150
0
rotate
StarUpperSpeedBrakeActuator
StarLowerSpeedBrakeActuator
surface-positions/speedbrake-pos-norm
00
0.9939
1.521
2.005
-0.248
0.12
-1
0
rotate
StarSpeedBrakeTop
StarSpeedBrakeBottom
StarSpeedBrakeFrame
StarSpeedBrakeActuatorMount
surface-positions/speedbrake-pos-norm
00
2.2-104
0.847
2.402
-0.295
0.578
1.777
-0.363
translate
StarLowerSpeedBrakeActuator
surface-positions/speedbrake-pos-norm
00
8.0-2.0
1.314
2.085
-0.252
0.460
-0.150
0
rotate
TailHook
gear/tailhook/position-norm
-70
0
4.342
0
-0.229
0
-1
0
rotate
probe
sim/model/FuelHose-positions/FuelHose/position-norm
30
-2.96
0.5114
1.126
0
0.5
-0.4
Aircraft/FGR-2/Models/Lights/LightPack.xml
0
0
0
rotate
FrontCanopyFrame
FrontCanopyFrame2
FrontGlassFrame
FrontCanopyGlass
FrontCanopyFrameInside
FrontMirrors
FrontMirrorHousings
instrumentation/doors/crew/position-norm
50
0 0
1 40
-4.706
0
1.792
0
1
0
rotate
RearCanopyGlass
RearCanopyFrame
RearCanopyFrame2
RearMirrorHousings
RearMirrors
RearTopMirrorHousing
RearTopMirror
RearMirrorFrames
RearInnerCanopyFrame
instrumentation/doors/crew/position-norm
50
0 0
1 40
-3.173
0
1.817
0
1
0
Aircraft/FGR-2/Models/Effects/flammes/flammesD.xml
4.408
-0.70
-0.038
0
scale
constants/zero
1.040
1.040
1.040
Aircraft/FGR-2/Models/Effects/flammes/flammesG.xml
4.408
0.700
-0.038
0
scale
constants/zero
1.040
1.040
1.040
Aircraft/FGR-2/Models/Effects/nozzles/Nozzles.xml
-6.690
0.000
0.100
0
scale
constants/zero
0.76
0.76
0.76
Aircraft/FGR-2/Models/Effects/nozzles/Nozzles.xml
-6.690
1.420
0.100
0
scale
constants/zero
0.76
0.76
0.76
Aircraft/FGR-2/Models/Effects/smoke/smokeL.xml
4.2
-0.71
0.16
Aircraft/FGR-2/Models/Effects/smoke/smokeR.xml
4.2
0.71
0.16
Aircraft/FGR-2/Models/Effects/Vapour/Vapour.xml
-2.0
-1.5
0.9
0
0
-25
Aircraft/FGR-2/Models/Effects/Vapour/Vapour.xml
-2.0
1.5
0.9
0
0
25
Aircraft/FGR-2/Models/Effects/Vapour/Vapour2.xml
1.0
-4
0.9
0
0
45
Aircraft/FGR-2/Models/Effects/Vapour/Vapour2.xml
1.0
4
0.9
0
0
-45
translate
aircraft_wash_l
aircraft_wash_r
position/altitude-agl-ft
controls/state/low_level
1
0.0
0.0
300.0
-90
-1
0
1.0
fire
Aircraft/FGR-2/Models/Effects/Engine/Fire.xml
sim/crashed
true
1.05
0.00
1.75
0
0
0
Aircraft/FGR-2/Models/Effects/boom/fx.xml
-2
0
0
0
Aircraft/FGR-2/Models/Effects/ground/ground2.xml
-6.209
0
-1.805
Aircraft/FGR-2/Models/Effects/ground/ground0.xml
1.029
-2.695
-1.760
Aircraft/FGR-2/Models/Effects/ground/ground1.xml
1.029
2.695
-1.760
spin
PortFan
engines/engine[1]/n2
-10
-0.695
-0.658
0.433
1.0
0.0
0
spin
StarFan
engines/engine[1]/n2
10
-0.695
0.658
0.433
1.0
0.0
0
Aircraft/FGR-2/Models/Effects/Chute/parachute.xml
14.8
0.0
1.500
89
rotate
ChuteDoor
sim/multiplay/generic/float[25]
170
7.995
0.145
1.125
0
0
1
PortWingTip
PortWingTipTop
PortWingTipBottom
PortWingLightHousing
PortWingLights
PortOuterSlatTop
PortOuterSlatBottom
PortOuterSlatBulkheads
PortOuterSlatFrame
PortWingTipBulkhead
rotate
PortWingTip
instrumentation/doors/wings/position-norm
-90
-0.028
-4.130
-0.087
3.112
-4.138
-0.325
StarWingTip
StarWingTipTop
StarWingTipBottom
StarWingLightHousing
StarWingLights
StarOuterSlatTop
StarOuterSlatBottom
StarOuterSlatBulkheads
StarOuterSlatFrame
StarWingTipBulkhead
rotate
StarWingTip
instrumentation/doors/wings/position-norm
90
-0.028
4.130
-0.087
3.112
4.138
-0.325
PortGearAssy
PortWheel
PortTire
PortLowerStrut
PortMidStrut
PortLowerSpring
PortLowerActuator
rotate
PortUpperSpring
sim/multiplay/generic/float[21]
0.000 0
0.235 0
1.000 25
0.758
-2.696
-0.772
0
1
0
translate
PortGearAssy
sim/multiplay/generic/float[21]
0.000 -0.02
0.235 0.00
1.000 0.10
0
0
1
rotate
PortLowerSpring
sim/multiplay/generic/float[21]
0.000 0
0.235 0
1.000 -50
0.741
-2.696
-1.102
0
-1
0
StarGearAssy
StarWheel
StarTire
StarLowerStrut
StarMidStrut
StarLowerSpring
StarLowerActuator
rotate
StarUpperSpring
sim/multiplay/generic/float[26]
0.000 0
0.235 0
1.000 20
0.758
2.696
-0.772
0
1
0
translate
StarGearAssy
sim/multiplay/generic/float[26]
0.000 -0.02
0.235 0.00
1.000 0.10
0
0
1
rotate
StarLowerSpring
sim/multiplay/generic/float[26]
0.000 0
0.235 0
1.000 50
0.741
2.696
-1.102
0
1
0
NoseGearAssy
PortNoseWheel
StarNoseWheel
NoseAxlePlus
NoseLowerStrut
NoseLowerSpring
NoseWheelMount
rotate
NoseUpperSpring
sim/multiplay/generic/float[20]
0.000 0
0.235 0
1.000 35
-6.584
-0.042
-1.094
0
1
0
translate
NoseGearAssy
sim/multiplay/generic/float[20]
0.000 -0.02
0.235 0.00
1.000 0.10
0
0
1
rotate
NoseLowerSpring
sim/multiplay/generic/float[20]
0.000 0
0.235 0
1.000 -35
-6.566
-0.033
-1.415
0
1
0
spin
PortTire
PortWheel
gear/gear[1]/rollspeed-ms
-20
0.664
-2.697
-1.522
0
1
0
spin
StarWheel
StarWheel
gear/gear[2]/rollspeed-ms
-20
0.664
2.697
-1.522
0
1
0
spin
PortNoseWheel
StarNoseWheel
gear/gear[0]/rollspeed-ms
15
-6.423
0.000
-1.653
0
-1
0