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- <?xml version="1.0"?>
- <PropertyList>
- <path>Light-flash.ac</path>
- <animation>
- <object-name>flash</object-name>
- <attach>world</attach>
- <placer>
- <type>point</type>
- </placer>
- </animation>
- <effect>
- <inherits-from>Effects/model-transparent</inherits-from>
- <condition>
- <property>/sim/rendering/rembrandt/enabled</property>
- </condition>
- <object-name>flash</object-name>
- </effect>
- <animation>
- <type>noshadow</type>
- <object-name>flash</object-name>
- </animation>
- <animation>
- <type>flash</type>
- <object-name>flash</object-name>
- <center>
- <x-m> 0.000 </x-m>
- <y-m> 0.000 </y-m>
- <z-m> 0.000 </z-m>
- </center>
- <axis>
- <x> -1.0 </x>
- <y> 0.0 </y>
- <z> -0.1 </z><!-- make sure to keep this equivalent to the Rembrandt light cone pitch setting! set here tan(pitch) -->
- </axis>
- <power>15</power>
- <factor>0.8</factor>
- <offset>0</offset>
- <two-sides type="bool">false</two-sides>
- <min>0.0</min>
- <max>1</max>
- </animation>
-
- <animation>
- <type>scale</type>
- <object-name>flash</object-name>
- <property>lightpack/landing-lights-intensity</property>
- </animation>
-
- <animation>
- <type>material</type>
- <object-name>flash</object-name>
- <emission>
- <red> 1.0 </red>
- <green> 1.0 </green>
- <blue> 0.75 </blue>
- </emission>
- </animation>
- <animation>
- <type>dist-scale</type>
- <object-name>flash</object-name>
- <interpolation>
- <entry>
- <ind>0</ind><dep>2</dep>
- </entry>
- <entry>
- <ind>20</ind><dep>2</dep>
- </entry>
- <entry>
- <ind>1500</ind><dep>4</dep>
- </entry>
- </interpolation>
- <center> <!-- prevent light model from obscuring the flare on larger distances -->
- <x-m>0.3</x-m>
- <y-m>0</y-m>
- <z-m>0</z-m>
- </center>
- </animation>
- </PropertyList>
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