Shiny
Aircraft/AvroVulcanB2/Models/AvroVulcanB2hdr.xml
select
Shiny
sim/model/b2/hdr
NonShiny
Aircraft/AvroVulcanB2/Models/AvroVulcanB2als.xml
select
NonShiny
sim/model/b2/als
Aircraft/AvroVulcanB2/Sounds/mp-sound.xml
var livery_update = aircraft.livery_update.new("Aircraft/AvroVulcanB2/Models/liveries", 10);
var self = cmdarg();
#if you're just using the pack, change the values according to the MP bindings in the -set.xml file
#you don't need to delete the entries if the path is nil - it gets skipped automatically and the MP path is just ignored
var mirrorValues = [
mpVar.new(mpPath~"sim/multiplay/generic/int[11]", mpPath~"sim/crashed"),
mpVar.new(mpPath~"sim/multiplay/generic/int[0]", navSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[1]", beaconSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[1]", strobeSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[2]", landingSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[12]", taxiSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[12]", probeSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[0]", whiteSwitch),
mpVar.new(mpPath~"sim/multiplay/generic/int[10]", searchSwitch),
];
#loop at the default MP transfer frequency (10Hz)
var mirrorTimer = maketimer(0.1, func {
foreach(var mir; mirrorValues) {
mir.check();
}
});
mirrorTimer.start();
#### NAV LIGHTS ####
#class for a periodic fade in/out animation - for flashing, use rather standard aircraft.light.new(), as in Beacon and Strobe section
var lightCycle = {
#constructor
new: func(propSwitch, propOut) {
m = { parents: [lightCycle] };
props.globals.initNode(propOut, 0, "DOUBLE");
props.globals.initNode(propSwitch, 1, "BOOL");
m.fadeIn = 0.4 + rand()*0.05-0.025; #fade in time
m.fadeOut = 0.4 + rand()*0.05-0.025; #fade out time
m.stayOn = 1.5 + rand()*0.05-0.025; #stable on period
m.stayOff = 1 + rand()*0.05-0.025; #stable off period
m.turnOff = 0.12; #fade out time when turned off
m.phase = 0; #phase to be run on next timer call: 0 -> fade in, 1 -> stay on, 2 -> fade out, 3 -> stay off
m.cycleTimer = maketimer(0.1, func {
if(getprop(propSwitch)) {
if(m.phase == 0) {
interpolate(propOut, 1, m.fadeIn);
m.phase = 1;
m.cycleTimer.restart(m.fadeIn);
}
else if(m.phase == 1){
m.phase = 2;
m.cycleTimer.restart(m.stayOn);
}
else if(m.phase == 2){
interpolate(propOut, 0, m.fadeOut);
m.phase = 3;
m.cycleTimer.restart(m.fadeOut);
}
else if(m.phase == 3){
m.phase = 0;
m.cycleTimer.restart(m.stayOff);
}
}
else {
interpolate(propOut, 0, m.turnOff); #kills any currently ongoing interpolation
m.phase = 0;
}
});
m.cycleTimer.singleShot = 1;
if(propSwitch==nil) {
m.listen = nil;
return m;
}
m.listen = setlistener(propSwitch, func{m.cycleTimer.restart(0);}); #handle switch changes
m.cycleTimer.restart(0); #start the looping
return m;
},
#destructor
del: func {
if(me.listen!=nil) removelistener(me.listen);
me.cycleTimer.stop();
},
};
#By default, the switch property is initialized to 1 (only if no value is already assigned). Don't change the class implementation! To override this, set the property manually. You don't need to care if any other code already does it for you.
var navLights = nil;
if(!navStillOn) {
navLights = lightCycle.new(navSwitch, lightsPath~"nav-lights-intensity");
### Uncomment and tune those to customize times ###
#navLights.fadeIn = 0.4; #fade in time
#navLights.fadeOut = 0.4; #fade out time
#navLights.stayOn = 3 + rand()*0.05-0.025; #stable on period
#navLights.stayOff = 0.6; #stable off period
#navLights.turnOff = 0.12; #fade out time when turned off
}
### BEACON ###
var beacon = nil;
if(beaconSwitch!=nil) {
props.globals.initNode(beaconSwitch, 1, "BOOL");
beacon = aircraft.light.new(lightsPath~"beacon-state",
[0.0, 1.0 + rand()*0.05-0.025], beaconSwitch);
}
### STROBE ###
var strobe = nil;
if(strobeSwitch!=nil) {
props.globals.initNode(strobeSwitch, 1, "BOOL");
strobe = aircraft.light.new(lightsPath~"strobe-state",
[0.0, 0.87 + rand()*0.05-0.025], strobeSwitch);
}
### LIGHT FADING ###
#class for controlling fade in/out behavior - propIn is a control property (handled as a boolean) and propOut is interpolated
#all light brightness animations in xmls depend on propOut (Rembrandt brightness, material emission, flares transparency, ...)
var lightFadeInOut = {
#constructor
new: func(propSwitch, propOut) {
m = { parents: [lightFadeInOut] };
m.fadeIn = 0.3; #some sane defaults
m.fadeOut = 0.4;
if(propSwitch==nil) {
m.listen = nil;
return m;
}
props.globals.initNode(propSwitch, 1, "BOOL");
m.isOn = getprop(propSwitch);
props.globals.initNode(propOut, m.isOn, "DOUBLE");
m.listen = setlistener(propSwitch,
func {
if(m.isOn and !getprop(propSwitch)) {
interpolate(propOut, 0, m.fadeOut);
m.isOn = 0;
}
if(!m.isOn and getprop(propSwitch)) {
interpolate(propOut, 1, m.fadeIn);
m.isOn = 1;
}
}
);
return m;
},
#destructor
del: func {
if(me.listen!=nil) removelistener(me.listen);
},
};
fadeLanding = lightFadeInOut.new(landingSwitch, lightsPath~"landing-lights-intensity");
fadeLanding = lightFadeInOut.new(searchSwitch, lightsPath~"search-lights-intensity");
fadeTaxi = lightFadeInOut.new(taxiSwitch, lightsPath~"taxi-light-intensity");
fadeProbe = lightFadeInOut.new(probeSwitch, lightsPath~"probe-light-intensity");
fadeWhite = lightFadeInOut.new(whiteSwitch, lightsPath~"white-light-intensity");
if(navStillOn) {
navLights = lightFadeInOut.new(navSwitch, lightsPath~"nav-lights-intensity");
navLights.fadeIn = 0.1;
navLights.fadeOut = 0.12;
}
#manipulate times if defaults don't fit your needs:
#fadeLanding.fadeIn = 0.5;
#fadeLanding.fadeOut = 0.8;
### the rest of your model load embedded Nasal code ###
]]>
var float_0 = self.getNode("sim/multiplay/generic/float[0]", 1);
var float_1 = self.getNode("sim/multiplay/generic/float[1]", 1);
var int_3 = self.getNode("sim/multiplay/generic/int[3]", 1);
var int_4 = self.getNode("sim/multiplay/generic/int[4]", 1);
var int_5 = self.getNode("sim/multiplay/generic/int[5]", 1);
var int_6 = self.getNode("sim/multiplay/generic/int[6]", 1);
var int_7 = self.getNode("sim/multiplay/generic/int[7]", 1);
var int_8 = self.getNode("sim/multiplay/generic/int[8]", 1);
var int_9 = self.getNode("sim/multiplay/generic/int[9]", 1);
var float_0 = self.getNode("sim/multiplay/generic/float[0]", 1);
var float_1 = self.getNode("sim/multiplay/generic/float[1]", 1);
var string_1 = self.getNode("sim/multiplay/generic/string[1]", 1);
var bomb = self.getNode("sim/armament", 1);
var bombs = self.getNode("controls/armament/triggerbomb", 1);
var shrike1 = self.getNode("controls/armament/triggershrike1", 1);
var shrike2 = self.getNode("controls/armament/triggershrike2", 1);
var shrike3 = self.getNode("controls/armament/triggershrike3", 1);
var shrike4 = self.getNode("controls/armament/triggershrike4", 1);
var redbeard = self.getNode("controls/armament/triggerredbeard", 1);
var bluesteel = self.getNode("controls/armament/triggerbluesteel", 1);
var we177a = self.getNode("controls/armament/triggerwe177a", 1);
var we177b = self.getNode("controls/armament/triggerwe177b", 1);
var bbdoor = self.getNode("controls/doors/bb-door-pos-norm", 1);
bomb.alias(string_1);
bombs.alias(int_1);
shrike1.alias(int_2);
shrike2.alias(int_3);
shrike3.alias(int_4);
shrike4.alias(int_5);
redbeard.alias(int_6);
bluesteel.alias(int_7);
we177a.alias(int_8);
we177b.alias(int_9);
bbdoor.alias(float_1);
#prevent multiple timers and listeners from running and fighting on next connect
#cleanly destroy MP property mirroring
mirrorTimer.stop();
mirrorTimer = nil;
mirrorValues = nil;
#cleanly destroy nav lights
if(navStillOn) {
navLights.del();
}
else {
if(navSwitch!=nil) setprop(navSwitch, 0);
navLights.del();
if(navSwitch!=nil) navLights.cycleTimer = nil;
navLights = nil;
}
#cleanly destroy beacon
if(beaconSwitch!=nil) setprop(beaconSwitch, 0);
beacon.del();
beacon = nil;
#cleanly destroy strobe
if(strobeSwitch!=nil) setprop(strobeSwitch, 0);
strobe.del();
strobe = nil;
#cleanly destroy light fade in/out animation objects
fadeLanding.del();
fadeTaxi.del();
fadeProbe.del();
fadeWhite.del();
### the rest of your model unload embedded Nasal code ###
livery_update.stop();
0.36
0.8
material
Delta
VStab
Rudder
Canopy
BombAimer
CockpitDoor
ChuteDoor_1
ChuteDoor_2
Pieces
InnerElevonRight
InnerElevonLeft
OuterElevonRight
OuterElevonLeft
Landinglight
RightGearDoor
LeftGearDoor
RightGearDoorRear
LeftGearDoorRear
LeftBBDoorBelly
LeftBBDoor
RightBBDoorBelly
RightBBDoor
NoseDoorRight
NoseDoorLeft
Pitot
Antenna
Cylinder
Wipers
GearCover1
BrakeUpperOuterLeft
BrakeUpperInnerLeft
BrakeUpperInnerRight
BrakeUpperOuterRight
BrakeLowerLeft1
BrakeLowerRight1
sim/model/livery
texture
Hunter.jpg
Cockpit
Aircraft/AvroVulcanB2/Models/Cockpit/cockpit.xml
0.0
0.0
0.0
select
Blur1
Blur2
Blur3
Blur4
sim/multiplay/generic/float[5]
35
select
heliceG
heliceG.001
heliceG.002
heliceG.003
heliceG.004
heliceG.005
heliceG.006
heliceG.007
sim/multiplay/generic/float[5]
80
spin
heliceG.004
sim/multiplay/generic/float[5]
2
14.72558
-2.04383
-0.04797
1.000
0.000
0.000
spin
heliceG.003
sim/multiplay/generic/float[5]
2
14.62451
-3.22755
-0.04797
1.000
0.000
0.000
spin
heliceG.002
sim/multiplay/generic/float[5]
2
14.62450
-2.04383
-0.04797
1.000
0.000
0.000
spin
heliceG.001
sim/multiplay/generic/float[5]
2
14.62450
2.04383
-0.04797
1.000
0.000
0.000
spin
heliceG
sim/multiplay/generic/float[5]
2
14.62451
3.22755
-0.04797
1.000
0.000
0.000
spin
heliceG.005
sim/multiplay/generic/float[5]
2
14.72558
2.04383
-0.04797
1.000
0.000
0.000
spin
heliceG.006
sim/multiplay/generic/float[5]
2
14.72558
3.22755
-0.04797
1.000
0.000
0.000
spin
heliceG.007
sim/multiplay/generic/float[5]
2
14.72558
-3.22755
-0.04797
1.000
0.000
0.000
spin
Blur1
sim/multiplay/generic/float[5]
2
14.62451
3.22755
-0.04797
1.000
0.000
0.000
spin
Blur2
sim/multiplay/generic/float[5]
2
14.62450
2.04383
-0.04797
1.000
0.000
0.000
spin
Blur3
sim/multiplay/generic/float[5]
2
14.62450
-2.04383
-0.04797
1.000
0.000
0.000
spin
Blur4
sim/multiplay/generic/float[5]
2
14.62451
-3.22755
-0.04797
1.000
0.000
0.000
select
NoseWheel
NoseWheelStrut
NoseWheelAxis
RightGearWheel1
RightGearWheel2
RightGearBogey
RightGearLeg
RightGearPistonBody
RightGearPistonHead
RightGearStrut
LeftGearWheel1
LeftGearWheel2
LeftGearBogey
LeftGearLeg
LeftGearPistonBody
LeftGearPistonHead
RightGearStrut1
LeftGearStrut1
LeftGearStrut
gear/gear[0]/position-norm
0.05
rotate
OuterElevonRight
sim/multiplay/generic/float[18]
10
0
25.79
9.77
-0.52
26.80
16.00
-0.68
rotate
OuterElevonRight
sim/multiplay/generic/float[17]
-10
0
25.79
9.77
-0.52
26.80
16.00
-0.68
rotate
OuterElevonLeft
sim/multiplay/generic/float[18]
10
0
25.79
-9.77
-0.52
26.80
-16.00
-0.68
rotate
OuterElevonLeft
sim/multiplay/generic/float[17]
10
0
25.79
-9.77
-0.52
26.80
-16.00
-0.68
rotate
InnerElevonRight
sim/multiplay/generic/float[18]
8
0
24.10
3.96
-0.40
24.97
9.77
-0.49
rotate
InnerElevonRight
sim/multiplay/generic/float[17]
-8
0
24.10
3.96
-0.40
24.97
9.77
-0.49
rotate
InnerElevonLeft
sim/multiplay/generic/float[18]
8
0
24.10
-3.96
-0.40
24.97
-9.77
-0.49
rotate
InnerElevonLeft
sim/multiplay/generic/float[17]
8
0
24.10
-3.96
-0.40
24.97
-9.77
-0.49
rotate
Rudder
sim/multiplay/generic/float[15]
-18
0
28.27
0.0
4.60
25.29
0.0
0.62
Frontgear
NoseWheel
NoseWheelAxis
NoseWheelStrut
rotate
Frontgear
gear/gear[0]/position-norm
0 -150
1.0 0
1.0 0
9.26870
-0.00003
-0.74956
0
1
0
rotate
NoseDoorRight
NoseDoorRightIn
gear/gear[0]/position-norm
0 -75
0.5 0
1.0 0
10.39269
0.47871
-0.99214
1
0
0
rotate
NoseDoorLeft
NoseDoorLeftIn
gear/gear[0]/position-norm
0 75
0.5 0
1.0 0
10.39269
-0.47871
-0.99214
1
0
0
rotate
sim/multiplay/generic/float[16]
NoseWheel
NoseWheelAxis
-20
9.26647
-0.00003
-2.60000
1
translate
NoseWheel
NoseWheelAxis
gear/gear[0]/compression-norm
0.1
0
0
1
spin
NoseWheel
sim/multiplay/generic/float[19]
5
9.26647
-0.00003
-2.60000
-1
Rightgear
RightGearWheel1
RightGearWheel2
RightGearBogey
RightGearLeg
RightGearPistonBody
RightGearPistonHead
RightGearStrut
RightGearStrut1
rotate
Rightgear
gear/gear[2]/position-norm
0 95
0.5 95
1.0 0
18.80899
4.62163
-0.55156
0
1
0
rotate
RightGearWheel1
RightGearWheel2
RightGearBogey
gear/gear[2]/position-norm
18.33
5.43
-2.59
18.33
4.43
-2.59
0
-50
0.5
-50
1.0
0
rotate
RightGearStrut1
gear/gear[2]/position-norm
18.02
4.52
-0.90
18.02
4.71
-0.90
0
40
0.5
40
1
0
rotate
RightGearDoor
RightGearDoorIn
gear/gear[2]/position-norm
0 -88.98
0.5 0
1 0
16.87799
5.24904
-0.73749
1
0
0
rotate
RightGearDoorRear
RightGearDoorRearIn
gear/gear[2]/position-norm
0 -78.55
0.5 -78.55
1 0
19.16726
5.12412
-0.73774
19.16626
5.01922
-0.73874
spin
RightGearWheel1
sim/multiplay/generic/float[19]
-5
18.32105
4.62158
-2.59025
1
spin
RightGearWheel2
sim/multiplay/generic/float[19]
-5
19.01619
4.62158
-2.59025
1
Leftgear
LeftGearWheel1
LeftGearWheel2
LeftGearBogey
LeftGearLeg
LeftGearPistonBody
LeftGearPistonHead
LeftGearStrut
LeftGearStrut1
rotate
Leftgear
gear/gear[1]/position-norm
0 95
0.5 95
1.0 0
18.80899
-4.62163
-0.55156
0
1
0
rotate
LeftGearWheel1
LeftGearWheel2
LeftGearBogey
gear/gear[1]/position-norm
18.33
5.43
-2.59
18.33
4.43
-2.59
0
-50
0.5
-50
1.0
0
rotate
LeftGearStrut1
gear/gear[2]/position-norm
18.02
-4.52
-0.90
18.02
-4.71
-0.90
0
-40
0.5
-40
1
0
rotate
LeftGearDoorRear
LeftGearDoorRearIn
gear/gear[1]/position-norm
0 78.55
0.5 78.55
1 0
19.16726
-5.12412
-0.73774
19.16626
-5.01922
-0.73874
rotate
LeftGearDoor
LeftGearDoorIn
gear/gear[1]/position-norm
0 88.98
0.5 0
1 0
16.87799
-5.24904
-0.73749
1
0
0
spin
LeftGearWheel1
sim/multiplay/generic/float[19]
-5
18.32105
-4.62158
-2.59025
1
spin
LeftGearWheel2
sim/multiplay/generic/float[19]
-5
19.01619
-4.62157
-2.59025
1
select
BrakeLowerRight
BrakeLowerLeft
BrakeUpperOuter
BrakeUpperInner
sim/multiplay/generic/float[12]
0.01
translate
BrakeLowerRight
BrakeLowerLeft
BrakeLowerRight1
BrakeLowerLeft1
sim/multiplay/generic/float[12]
-0.7
1
translate
BrakeUpperOuter
BrakeUpperInner
BrakeUpperOuterRight
BrakeUpperInnerRight
BrakeUpperOuterLeft
BrakeUpperInnerLeft
sim/multiplay/generic/float[12]
0.7
1
rotate
BrakeUpperInnerRight
sim/multiplay/generic/float[12]
0 0
1 -87
1 -87
14.94220
1.62197
0.85395
14.94220
2.56913
0.73131
rotate
BrakeUpperOuterRight
sim/multiplay/generic/float[12]
0 0
1 -87
1 -87
14.94317
2.69295
0.71632
14.94317
3.64011
0.59039
rotate
BrakeUpperInnerLeft
sim/multiplay/generic/float[12]
0 0
1 87
1 87
14.94220
-1.62197
0.85395
14.94220
-2.56913
0.73131
rotate
BrakeUpperOuterLeft
sim/multiplay/generic/float[12]
0 0
1 87
1 87
14.94317
-2.69295
0.71631
14.94317
-3.64011
0.59039
rotate
BrakeLowerRight1
sim/multiplay/generic/float[12]
0 0
1 87
1 87
14.96
1.62321
-0.83
14.96
2.57037
-0.77
rotate
BrakeLowerLeft1
sim/multiplay/generic/float[12]
0 0
1 -87
1 -87
14.96
-1.62321
-0.83
14.96
-2.57037
-0.77
rotate
RightBBDoor
RightBBDoorIn
RightBBDoorBelly
RightBBDoorBellyIn
sim/multiplay/generic/float[1]
15.02182
1.09946
-0.94627
22.90324
1.08384
-0.74785
00.0
0.10
0.9-60
1.0-70
rotate
RightBBDoorBelly
RightBBDoorBellyIn
sim/multiplay/generic/float[1]
15.02150
0.52606
-0.98346
22.90467
0.65757
-0.78462
00.0
0.10
0.9140
1.0155
rotate
LeftBBDoor
LeftBBDoorIn
LeftBBDoorBelly
LeftBBDoorBellyIn
sim/multiplay/generic/float[1]
15.02182
-1.09946
-0.94627
22.90324
-1.08384
-0.74785
00.0
0.10
0.960
1.070
rotate
LeftBBDoorBelly
LeftBBDoorBellyIn
sim/multiplay/generic/float[1]
15.02150
-0.52606
-0.98346
22.90467
-0.65757
-0.78462
00.0
0.10
0.9-140
1.0-155
Pilotdoor
CockpitDoor
CockpitDoorIn
LadderUpper
LadderLower
rotate
Pilotdoor
sim/multiplay/generic/float[2]
0 0
0.1 5
0.5 47
6.99817
0.00000
-1.08206
0
1
0
translate
LadderLower
sim/multiplay/generic/float[2]
1
0
0.0
0.5
0.0
0.75
1.0
rotate
LadderLower
sim/multiplay/generic/float[2]
7.16
-1.0
-1.0
7.16
1.0
-1.0
0
0.0
0.75
0.0
1.0
17
rotate
Landinglight
Landinglightglass
gear/gear[0]/position-norm
0 -91
1.0 0
1.0 0
21.54834
0.00000
-0.66221
0
1
0
rotate
ChuteDoor_1
ChuteDoorIn
sim/multiplay/generic/float[13]
27.74445
0.00000
0.64806
0
1
0
0
0.0
0.3
-30
1.0
-30
select
Chute
sim/multiplay/generic/float[14]
0.5
scale
Chute
sim/multiplay/generic/float[14]
0.33
0.64
0.64
0.64
0.64
0.64
Aircraft/AvroVulcanB2/Models/Effects/smoke/smoke.xml
26.63
-3.23
-0.75
Aircraft/AvroVulcanB2/Models/Effects/smoke/smoke.xml
26.63
-2.05
-0.75
Aircraft/AvroVulcanB2/Models/Effects/smoke/smoke.xml
26.63
2.05
-0.75
Aircraft/AvroVulcanB2/Models/Effects/smoke/smoke.xml
26.63
3.23
-0.75
Aircraft/AvroVulcanB2/Models/Effects/tiptrail/tiptrail.xml
27.0
16.8
-0.70
Aircraft/AvroVulcanB2/Models/Effects/tiptrail/tiptrail.xml
27.0
-16.8
-0.70
Aircraft/AvroVulcanB2/Models/Effects/trail/trail.xml
44.63
-3.23
-0.75
Aircraft/AvroVulcanB2/Models/Effects/trail/trail.xml
44.63
-2.05
-0.75
Aircraft/AvroVulcanB2/Models/Effects/trail/trail.xml
44.63
2.05
-0.75
Aircraft/AvroVulcanB2/Models/Effects/trail/trail.xml
44.63
3.23
-0.75
Aircraft/AvroVulcanB2/Models/Effects/ground/ground.xml
9.26647
-0.00003
-2.60000
Aircraft/AvroVulcanB2/Models/Effects/ground/ground.xml
19.01619
4.62158
-2.59025
Aircraft/AvroVulcanB2/Models/Effects/ground/ground.xml
19.01619
-4.62157
-2.59025
Aircraft/AvroVulcanB2/Models/Lights/LightPack.xml
0
0
0
Aircraft/AvroVulcanB2/Models/Lights/DefaultDashLight.xml
4.98
-0.29
1.35
-70
Aircraft/AvroVulcanB2/Models/Lights/DefaultDashLight.xml
4.98
0.29
1.35
-70
Aircraft/AvroVulcanB2/Models/Lights/GreenDashLight.xml
4.98
-0.29
1.35
-70
Aircraft/AvroVulcanB2/Models/Lights/GreenDashLight.xml
4.98
0.29
1.35
-70
Aircraft/AvroVulcanB2/Models/Lights/DefaultDashLight.xml
5.68
-0.72
0.98
-50
20
Aircraft/AvroVulcanB2/Models/Lights/DefaultDashLight.xml
5.36
-0.73
0.96
-50
20
Aircraft/AvroVulcanB2/Models/Lights/DefaultDashLight.xml
5.68
0.72
0.98
-50
-20
Aircraft/AvroVulcanB2/Models/Lights/DefaultDashLight.xml
5.36
0.73
0.96
-50
-20
aircraft_wash_l
Aircraft/AvroVulcanB2/Models/Effects/wash/aircraft_wash.xml
sim/multiplay/generic/float[4]
1
25.00
4.50
0.00
80
aircraft_wash_r
Aircraft/AvroVulcanB2/Models/Effects/wash/aircraft_wash.xml
sim/multiplay/generic/float[4]
1
25.00
-4.50
0.00
0
translate
aircraft_wash_l
aircraft_wash_r
sim/multiplay/generic/float[11]
sim/multiplay/generic/float[4]
1
0 0
300 -90
-1
0
1
Aircraft/AvroVulcanB2/Models/Effects/fx/Vapour2.xml
18.0
-10.5
0.0
0
0
-25
Aircraft/AvroVulcanB2/Models/Effects/fx/Vapour2.xml
16.0
-8.5
0.0
0
0
-25
Aircraft/AvroVulcanB2/Models/Effects/fx/Vapour2.xml
14.0
-6.5
0.0
0
0
-25
Aircraft/AvroVulcanB2/Models/Effects/fx/Vapour2.xml
18.0
10.5
0.0
0
0
25
Aircraft/AvroVulcanB2/Models/Effects/fx/Vapour2.xml
16.0
8.5
0.0
0
0
-25
Aircraft/AvroVulcanB2/Models/Effects/fx/Vapour2.xml
14.0
6.5
0.0
0
0
-25
Pushback
Aircraft/AvroVulcanB2/Models/Pushback/Military.xml
8.28
0.0
-3.14